BZ2 1.3.6 unicode issues

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Cyber
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BZ2 1.3.6 unicode issues

Post by Cyber »

Why are the umlaut(e) 's in PB6 disabled?

Ö,Ü,Ä; which you can also find on the german keyboard :roll:
(In 5.1 they were working in chat, but not as nickname)
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Red Spot
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Red Spot »

You can still make them, even a "ringel S" can be made. Just when you press enter it doesnt add them to the text.
White in German (weiß) shows as "wei" after pressing enter :)
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Ded10c »

Try using the ASCII (ALT+#) codes. They still won't work completely.
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Red Spot
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Red Spot »

AHadley wrote:Try using the ASCII (ALT+#) codes. They still won't work completely.
ctrl+alt+s = ringel S (ß)
ctrl+alt+q = ä
ctrl+alt+p = ö

These dont work.
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Ded10c »

Try these;

Alt+225 for ß
Alt+132 for ä
Alt+148 for ö

Downside is that each character has a different code in each case.
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Red Spot »

You try that ingame ;)
Wether it works or not is kind of pointless, you simply dont use them like that.
(I havent used that method for I guess since the release of BZ2 :D)
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Ded10c »

just use a letter instead, im sure most people will get what you mean
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Cyber
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Cyber »

They arent working ingame, anyways.

To use "a" instead of "ä" is rubbish. Thatz laik spiiiiking so.
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by Ded10c »

It's not, it's like speaking without using capital letters. lazy, but still readable. most people will still understand what the word means given its context.
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Re: Battlezone 2 Patch 1.3 Public Beta 6 released

Post by GSH »

BZ2 is not really unicode. Our localization system is utter garbage, compared to the better systems that later games from Pandemic used. Redoing this area is something I'd like to eventually do, but for now, BZ2 is effectively 7-bit ascii. Sorry. Deal with it.

-- GSH
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Cyber
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Re: BZ2 1.3.6 unicode issues

Post by Cyber »

allright.

Will speaak laik tat.
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Re: BZ2 1.3.6 unicode issues

Post by Cyber »

:D
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Re: BZ2 1.3.6 unicode issues

Post by Red Spot »

Cyber wrote:allright.

Will speaak laik tat.
Verdammte scheie :D
(j/k)
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Re: BZ2 1.3.6 unicode issues

Post by Cyber »

Red Spot,

you are maybe german? :P
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Re: BZ2 1.3.6 unicode issues

Post by Red Spot »

I'm your nachbar, on the west side :)
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