Commando wrote:The sad truth behind the pb6+ instability, if we had active tester participation, most of these bugs may have been ironed out. Sadly, the only time these builds get tested, is after a public release. I'm not going to lie, my participation has been lacking over the last 2.5 years.
Maybe the remaining active players in 1.3 (read: stratters) would be more inclined to volunteer for testing if the modders here at matesfamily wouldn't hate and ignore them so much.
Zax wrote:We shouldn't be expected to go through extra hoops to play the game we bought is what I was getting at. Port forwarding was a sad, miserable time period in PC gaming's history.
A lot of old games require port forwarding anyway. It's nearly the norm. Unless one lacks common sense, he or she should realize that old games don't have all the technical luxuries of newer games. I'd rather have a stable working patch where 25% of the players can't host but will play and join games anyway because at least the game's stable and therefore enjoyable, than a patch where the price for giving 95% of the players the ability to host is that of insane instability, warp and lag-outs that ruin countless games causing most of the active players to leave the game, many permanently.
If you'd actually play the game, Zax, you'd know that we managed to largely revive 1.3 strats and active playing a lot in TA5 and 5.1. pb6 was a flop which damaged the playing community quite a bit, but 6.1's been the killing blow it seems. I haven't had a single proper 5v5 strat in 6.1, where as in TA5 it was common. In fact, ever since 6.1 I've rarely even seen full MPI games anymore. Now that if anything is the writing on the wall for BZ2.