Special characters
Moderators: GSH, VSMIT, Red Devil, Commando
Special characters
pb6 removed special characters. Ä and ö are very important in Finnish, so please bring them back. Substituting them with a and o gets annoying when speaking in Finnish with my countrymen in BZ2.
Re: Special characters
Already commented on here.
Bottom line: to be fully unicode happy, that'll probably take months of real time, given how little time I have to spend on BZ2, and how many other issues are brought up as MUST!FIX!NOW!. Like this one. The more stuff that gets added to that MUST!FIX!NOW!!! list, the longer 1.3.6.2 will remain in hotfix patch mode like 89e.
-- GSH
Bottom line: to be fully unicode happy, that'll probably take months of real time, given how little time I have to spend on BZ2, and how many other issues are brought up as MUST!FIX!NOW!. Like this one. The more stuff that gets added to that MUST!FIX!NOW!!! list, the longer 1.3.6.2 will remain in hotfix patch mode like 89e.
-- GSH
Re: Special characters
Is this also because of the new GS network code then?
Re: Special characters
Unlikely. To clear up some misconceptions: 1) Gamespy is a matchmaking server. Once you join, gamespy gets out of the way, and people talk to each other directly. 2) BZ2 input system is NOT unicode-correct in any way, and fixing one bug might have caused a different bug. 3) Due to some griefers trying to spoof messages, chat messages other than 7-bit ascii might have been changed to _s.
When I get fed up with a system in BZ2, I stop patching it. I rip it up and do it right. I stopped tweaking any graphics in the 1.3pb4 era, in preparation for a rewrite. I stopped work any network bugs in the pb5 era before the pb6. Inputs, fonts, localization, collision, pathing, scripting and several other systems are all on my list of things that I don't want to put a bandaid on anymore. No promises on any of those areas. Remember, I work on BZ2 in my limited free time, for free, and on things that interest me.
-- GSH
When I get fed up with a system in BZ2, I stop patching it. I rip it up and do it right. I stopped tweaking any graphics in the 1.3pb4 era, in preparation for a rewrite. I stopped work any network bugs in the pb5 era before the pb6. Inputs, fonts, localization, collision, pathing, scripting and several other systems are all on my list of things that I don't want to put a bandaid on anymore. No promises on any of those areas. Remember, I work on BZ2 in my limited free time, for free, and on things that interest me.
-- GSH
Re: Special characters
I don't understand though, special characters were working in TA5. Why couldn't they simply be ported over to pb6?
Re: Special characters
Go re-read points #2 and 3 above.
-- GSH
-- GSH
Re: Special characters
Remember how certain characters make the game throw up?
Yeah, that.
Yeah, that.
Re: Special characters
You can quite easily get across what you are trying to say by using an unmodified vowel. Same goes for any language. Anybody who speaks the language should know what you're talking about, especially given context.
Re: Special characters
Have a look in my topic Fulmen...
You may can do it like me ö (oe) and ä (ae)
You may can do it like me ö (oe) and ä (ae)