New hotfix build (89o)

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GSH
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New hotfix build (89o)

Post by GSH »

I've got a test build that seems to reduce lagouts on joins when tested in private. Thanks to all those that tested 89d/89e/89h/89k and submitted logfiles/videos.

Changes since b89k, the previous public test build, in more 'human' terms:
- Remote player-occupied craft w/ turrets (e.g. turrets, gun towers, tracked vehicles, assault hover) should be smoother
- Collisions involving local or remote users should be applied more evenly, and attempts to replay collisions on remote user craft while resimulating. This might reduce warp after collision.
- 'draw_twirl' effects should be smushed against the terrain like 1.0-1.3pb4a if effects are set to high.
- Dropped default MWF to 12. This should be roughly equivalent to a MWF of 4-6 in 1.0-1.3pb51

Download links:
A) Logging build. If you're going to try and help, download this. Note: this will create files in your 'Logs' folder (Vista/Win7: in $MyDocs/My Games/Battlezone II/Logs; XP, in $InstallDir/Logs). A file per run, sometimes big. Watch your HD space used by this; if you can't dedicate a few dozen MB, then delete logs after successful games.

Notes:
1) This is a .7z file. If you can't install/run 7-zip, please don't bother.
2) This is NOT network-compatible w/ any other BZ2 patch. Including 1.3.6.1. Including b89d, b89e, b89h, and b89k, the previous public tests. It can only play multiplayer with other 89o builds.
3) It is best to use Windows Explorer to copy/paste your 1.3.6.1 install folder (all of it). Then unpack one of the builds above into that install folder. If you don't replace some files (e.g. bzone.exe, etc), you're doing it wrong. Also, this will let you switch between 1.3.6.1 and 89o.
4) Users are NOT prompted to get this build, unlike 1.3.6 -> 1.3.6.1.

If tests show an improvement, I *might* make a 1.3.6.2 release that includes these changes. That all depends on what results from this test build.

-- GSH
GreenGuy
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Re: New hotfix build (89o)

Post by GreenGuy »

Awesome! Thanks very much for including my suggestion :D
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Cyber
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Re: New hotfix build (89o)

Post by Cyber »

GreenGuy wrote:Awesome! Thanks very much for including my suggestion :D

What was your suggestion?
GreenGuy
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Re: New hotfix build (89o)

Post by GreenGuy »

GSH wrote:- 'draw_twirl' effects should be smushed against the terrain like 1.0-1.3pb4a if effects are set to high.
For more info see : http://www.bzforum.matesfamily.org/view ... f=16&t=626
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Ded10c
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Re: New hotfix build (89o)

Post by Ded10c »

Works pretty nicely too.
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Zax
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Re: New hotfix build (89o)

Post by Zax »

AHadley wrote:Works pretty nicely too.
Somebody on this board disagrees. But who?
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Ded10c
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Re: New hotfix build (89o)

Post by Ded10c »

I don't make effects, so I'm only concerned with stock interactions.
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