Battlezone II v1.3.6.2 Public Beta released

Moderators: GSH, VSMIT, Red Devil, Commando

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GSH
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by GSH »

MTS- this has been previously addressed on the bugzilla thread for this bug. Please get an email address that works so you can see when comments are posted there.

A change made between 1.3.6 and 1.3.6.1 -- yes, that long ago. Thank you for testing -- deletes items at a safer, more consistent place in the game update loop. However, that part of the game update loop isn't running in the editor. Drop out of the editor for it to run, then return to editor to save.

-- GSH
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TheJamsh
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by TheJamsh »

Sorry, ^ thats what I meant. You have to go back into the game before saving in the editor. Not a major flaw really.
Hybirdisdf
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Hybirdisdf »

I made error about laser popper archer in insane variant.It should be greenheart variant. Excuse me
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Red Devil
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Red Devil »

fixed it locally
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MrTwosheds
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by MrTwosheds »

MTS- this has been previously addressed on the bugzilla thread for this bug. Please get an email address that works so you can see when comments are posted there.
My email address does work. It's the actually reading them bit that does not. :)
Hybirdisdf
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Hybirdisdf »

I went in editor and notice only received 3 warriors and one recycler.Where are lot of ships? I clicked player force to max,computer force max and level hard with greenheart variant.
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Hybirdisdf »

We played on rabbit mode deathmatch pluto map.We notice there is no counts on death and kills.
Hybirdisdf
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Hybirdisdf »

Hybirdisdf wrote:We played on rabbit mode deathmatch pluto map.We notice there is no counts on death and kills.
I restarted my computer and back in game again.Its works fine no bug problem.It maybe a laggy.
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Baconboy
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Baconboy »

So this one's better than 6.1?

ALSO, I forgot how to install a patch. (I know I'm so stupid.)
Can someone pm me or post step by step instructions?
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Ded10c
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Ded10c »

Create a clean install, run the patch installer, tell it where to go. Should work fine after that.
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Baconboy
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Baconboy »

AHadley wrote:Create a clean install, run the patch installer, tell it where to go. Should work fine after that.
Define clean install. Sorry, I'm a newb... :(
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General BlackDragon
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by General BlackDragon »

That usually isn't required, the patch installer renames addon/maps13/saved/logs folders and makes clean new ones. Some very very old maps/mods used to install into the data folder, which is bad.

the patch should install over any previous version of BZ2 fine, as long as you don't have anything wierd in data folder. (also should whipe your bindata folder)

Though, a 1.0 install is a good way to make sure it's a clean install, akin to the way reinstalling your operating system is good way to make sure there's no viruses on your computer.


Upon further thinking, you probably got confused by that, so i'll put this a simpler way:

Don't worry about it. The patch should install fine.
Feldheld
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Feldheld »

Tried the new patch, and its awesome. The netcode seems brutally improved. No lag, no issues with joining or leaving, no warp/ghosting etc, just great. Thanks!
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Sabre Tank
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by Sabre Tank »

To make this answer clear, I'll ask, does Forgotten Enemies work with this patch?
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GSH
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Re: Battlezone II v1.3.6.2 Public Beta released

Post by GSH »

RD has been updating FE for 1.3.6.*, as can be seen here. Note that it is up to MODs to be updated for a patch. Not the other way around.

-- GSH
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