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Textures and GUI

Posted: Fri Aug 05, 2011 5:39 pm
by NoremacSkich
I would be willing to make higher resolution textures for the units and GUI interface.

I have two problems though, I cannot seem to find a way to get the default textures for the units. Could someone point me in the right direction? (Hopefully it is not blatantly obvious :? )

And does anyone have any suggestions on how to make the GUI adjustable, or am I going to need to make one for each resolution I can think of?

As a side note:
When I am playing, I need to press alt + f6 and alt + f9 in order to get to the assigned groups, pressing those two keys alone will not do anything. Any suggestions for that?

Any help would be appreciated!!

Re: Textures and GUI

Posted: Fri Aug 05, 2011 5:50 pm
by Ded10c
Open the .pak files with PakExplorer (available at bzscrap.org) and have a mooch around in there. Patch13.pak is newer than data.pak.

Re: Textures and GUI

Posted: Fri Aug 05, 2011 6:26 pm
by General BlackDragon
AHadley forgets Patch13.pak contains only DXT files :P

On the same page you download 1.3 at nathan's site, there should be a "modder data" zip file, download that, any modified textures since 1.2 will be in there. If a texture hasn't been changed in the patch, it's in data.pak.

Re: Textures and GUI

Posted: Fri Aug 05, 2011 8:47 pm
by NoremacSkich
Thanks for the short response time. That will help me a lot.

But first, a few questions:
1. What is the url for "nathan's site"?
2. Will bz2 support a higher resolution file for each of the units? - All I wish to do is get rid of the graininess of the default textures.
3. Any solutions to my side note that you can think of?
4. If I made one big image for the main menu, will it automatically shrink it to fit the users resolutions?

Re: Textures and GUI

Posted: Fri Aug 05, 2011 10:15 pm
by Ded10c
matesfamily.org - follow the links from there.

Re: Textures and GUI

Posted: Fri Aug 05, 2011 10:26 pm
by MrTwosheds
2. Will bz2 support a higher resolution file for each of the units?
yes.
3. don't know what you mean.
4. It does already.

Re: Textures and GUI

Posted: Fri Aug 05, 2011 10:30 pm
by General BlackDragon
Also note: all unit skins/images must be power of 2 size, and must be in DXT format as of PB6 +

the DXT converter is also on nathans site.

Go to the BZ2 1.3 PB6.2 release thread to get the link to the downloads page.