Battlezone .VDF Files

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DarkCobra262
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Battlezone .VDF Files

Post by DarkCobra262 »

How does one go about opening these? I heard that Max 10 can't, but Max 9 can, is this true or ?
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General BlackDragon
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Re: Battlezone .VDF Files

Post by General BlackDragon »

look on dummy's world for importers
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Re: Battlezone .VDF Files

Post by Apollo »

I'm pretty sure i opened them in max 10 too.
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DarkCobra262
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Re: Battlezone .VDF Files

Post by DarkCobra262 »

General BlackDragon wrote:look on dummy's world for importers

Yeah, I already have those.
Apollo wrote:I'm pretty sure i opened them in max 10 too.
when I do this, theres no geometry..
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General BlackDragon
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Re: Battlezone .VDF Files

Post by General BlackDragon »

Did the dummysworld say they were for max 10?

<< I use max 7, sooo i may not be of much help here.
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DarkCobra262
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Re: Battlezone .VDF Files

Post by DarkCobra262 »

General BlackDragon wrote:Did the dummysworld say they were for max 10?

<< I use max 7, sooo i may not be of much help here.
Yeah but for some reason they still don't do anything, might consider getting max9.
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Zax
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Re: Battlezone .VDF Files

Post by Zax »

POS program, but what you can do is make sure all GEO are in same folder as VDF when importing VDF. Better yet, import all GEO separately. Fun? Absolutely. Exporting is more fun: just place items where they will be, export to GEO (don't worry about VDF loader moving the parts, but you must link them together using that and give the parts their identities). Animations? Tough, they will be lost. Not a problem if doing a tank or whatnot.
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Re: Battlezone .VDF Files

Post by Josiah »

actually, the max 2010 geo importer does NOT work; you'll have to use the vdf importer...
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Re: Battlezone .VDF Files

Post by Apollo »

Tell Blake about it so he can fix it.
I'll try max 2010 and see what happens for me.

Also it would be nice if Blake released the full importers/exporters project files and not just the c++ file. It would be good to learn from.
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Re: Battlezone .VDF Files

Post by Apollo »

The vdf files DO import to max 2010 however the geo import failed to show any verts or faces for any object imported.
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Zax
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Re: Battlezone .VDF Files

Post by Zax »

Apollo wrote:Tell Blake about it so he can fix it.
I'll try max 2010 and see what happens for me.

Also it would be nice if Blake released the full importers/exporters project files and not just the c++ file. It would be good to learn from.
I asked him for recompilation for 2012 edition but never got a reply. Maybe he's doing it, maybe he doesn't really care anymore, and if that's the case I can't really blame him. I messed around in 2012 but it is just so...different.
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Re: Battlezone .VDF Files

Post by Apollo »

Well in order to keep recompiling it, he needs the current sdk from autodesk, his old job i think helped out working for EA games in QA but now he's helping out the Bz3 guys. So really i'd say he cares and doesn't have the time.

I would try to recompile the xsi code myself but i don't have the sdk. (last time i compiled it was max 5)

About open sourcing the importer/exporter code, i'm not refering to his viewer/editor code just the 3ds max and porter code project files.
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Nielk1
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Re: Battlezone .VDF Files

Post by Nielk1 »

Is the source for these around?
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Re: Battlezone .VDF Files

Post by Apollo »

In part, on his site get the battlezone sdk.
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Re: Battlezone .VDF Files

Post by DarkCobra262 »

Hoping to eventually get these in .3ds...
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