De-coding BZ Source code, its possible?

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DuoRanger
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De-coding BZ Source code, its possible?

Post by DuoRanger » Mon Mar 25, 2013 1:17 am

well it is possible? i mean mektek managed to break and decode MW4 engine SRC to build the mekpaks

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Re: De-coding BZ Source code, its possible?

Post by MrTwosheds » Mon Mar 25, 2013 2:29 am

Stealing a car is easy if you know how...Stealing the factory that makes cars is another thing altogether.
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Mon Mar 25, 2013 10:11 am

MrTwosheds wrote:Stealing a car is easy if you know how...Stealing the factory that makes cars is another thing altogether.
Who would want to steal Activision. ;)
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Re: De-coding BZ Source code, its possible?

Post by Josiah » Mon Mar 25, 2013 9:27 pm

DuoRanger wrote:well it is possible? i mean mektek managed to break and decode MW4 engine SRC to build the mekpaks
umm, no. they got permission from microsoft legal dept...

http://www.mektek.net/forums/topic/1552 ... or-launch/

easier thing to do is hack one of the computers that has the ~1.5x source code on it... >.>
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Mon Mar 25, 2013 10:59 pm

Josiah wrote:[easier thing to do is hack one of the computers that has the ~1.5x source code on it... >.>
Mine is protected by the POWER of 56K. :lol:
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Tue Mar 26, 2013 6:17 pm

Where can we download the MW4 source, that would be interesting to browse.
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Re: De-coding BZ Source code, its possible?

Post by Josiah » Tue Mar 26, 2013 9:23 pm

Apollo wrote:Where can we download the MW4 source, that would be interesting to browse.
afaik only mektek has access to the source atm, as granted by the microsoft legal dept...
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Re: De-coding BZ Source code, its possible?

Post by DuoRanger » Tue Mar 26, 2013 10:06 pm

Josiah wrote:
Apollo wrote:Where can we download the MW4 source, that would be interesting to browse.
afaik only mektek has access to the source atm, as granted by the microsoft legal dept...
Mektek lost their rights after they decided to do a Heavy Gear game(which means that solaris and Free MW4mercs are DEAD), and ultil they speak with MS about the game rights, probbaly i think that they are fighting with IGP/piranha games about the game rights since Mektek 4 was in progress

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Re: De-coding BZ Source code, its possible?

Post by Apollo » Tue Mar 26, 2013 10:15 pm

Ahhh hell, they get the rights, the code and nothing happens.
Most games end up failures.
Last edited by Apollo on Thu Mar 28, 2013 1:48 am, edited 1 time in total.
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Re: De-coding BZ Source code, its possible?

Post by MrTwosheds » Wed Mar 27, 2013 3:23 am

The point, I feel, is that if you have the skills to do this stuff, why mess around with other peoples work? Making your own game has to be a lot more satisfying.
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Thu Mar 28, 2013 1:49 am

Too much of a learning curve to start from nothing.
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Re: De-coding BZ Source code, its possible?

Post by MrTwosheds » Thu Mar 28, 2013 8:35 am

A mountain does not become lower just because someone climbed it before you. :)
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Thu Mar 28, 2013 9:56 am

If you knew a candle was a flame, then the meal was cooked long ago.
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Re: De-coding BZ Source code, its possible?

Post by Ded10c » Thu Mar 28, 2013 12:10 pm

If making your own games is too much effort, it's a wonder we have any.

(Also, it's rare for a game to start from nothing these days)
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Thu Mar 28, 2013 12:44 pm

True, publishers reuse what ever they have on hand.
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