De-coding BZ Source code, its possible?

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Apollo
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Sun Jul 21, 2013 10:33 am

I used a program to to reverse engineer TRO, it produced C++ code but nothing like the original code nor was it usable.
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Ded10c
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Re: De-coding BZ Source code, its possible?

Post by Ded10c » Sun Jul 21, 2013 5:05 pm

I'd be interested in seeing the results of that.
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GSH
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Re: De-coding BZ Source code, its possible?

Post by GSH » Sun Jul 21, 2013 6:18 pm

A better test - BZ2 MP DLLs have both source code and binary form. And they're ~1/10 the size of bzone.exe. See how well it can do when you know what it should look like.

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Apollo
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Re: De-coding BZ Source code, its possible?

Post by Apollo » Mon Jul 22, 2013 9:47 am

I had the impression that the program had a long way to go before it could be usefull, i don't recall the name of it.
I found it by searching google for reverse engineering programs. But that was many years ago, could be a much better version by now.
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Re: De-coding BZ Source code, its possible?

Post by Ded10c » Mon Jul 22, 2013 10:04 am

You're unlikely to get anything better simply due to how compiling works.
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Nielk1
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Re: De-coding BZ Source code, its possible?

Post by Nielk1 » Mon Jul 22, 2013 10:02 pm

Decompilers with most likely give you ASM and sometimes be able to convert it to some basic C.

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