Omega Squadron Instant Action Campaign Release

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ScrapPool
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Re: Omega Squadron Instant Action Campaign Release

Post by ScrapPool »

Good! Hope you enjoy! :D
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Apollo
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Re: Omega Squadron Instant Action Campaign Release

Post by Apollo »

Got a small download for the 2 Campaign missions? (no large wavs or launcher)
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ssuser
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Re: Omega Squadron Instant Action Campaign Release

Post by ssuser »

Just got ahold of this, been playing thru some of the NSDF/BDog missions, and I have to say... wow. Great mission pack. One minor criticism - I was hoping with lua scripting I would be hearing some voiceovers throughout the missions. Maybe if you tweak this later you could add some in. Still, great job on this.
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Nielk1
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Re: Omega Squadron Instant Action Campaign Release

Post by Nielk1 »

Might I suggest trying to load resources from the file-system rather than embedding them in your launcher? I bet that is why it got so big.

Also, you might want to shift to C# instead of VB.net
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ScrapPool
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Re: Omega Squadron Instant Action Campaign Release

Post by ScrapPool »

ssuser wrote:Just got ahold of this, been playing thru some of the NSDF/BDog missions, and I have to say... wow. Great mission pack.
:D Thanks! It's not like I was short on inspiration. :)
ssuser wrote: One minor criticism - I was hoping with lua scripting I would be hearing some voiceovers throughout the missions. Maybe if you tweak this later you could add some in. Still, great job on this.
I thought long and hard about this and realized I wasn't in a situation to make this happen. Two summers off and a light spring term are what allowed this project to happen, and each time I thought about writing voice scripts for these missions (not a small amount of writing and recording with 26 missions) I got busy again. That's definitely one of my top priorities when/if I get bored come back to it though!
Nielk1 wrote:Might I suggest trying to load resources from the file-system rather than embedding them in your launcher? I bet that is why it got so big.
I bet you're right. There were also multiple duplicate resources which I thought were removed but weren't. Learnin' as I went!
Nielk1 wrote:Also, you might want to shift to C# instead of VB.net
Certainly, but I had a 'burden of history' problem, when I started playing around to see what I could do, it was in VB. I pretty much just went with the most obvious way to get what I wanted done done. (I'll have a degree in biology with a minor in business administration- I certainly didn't know what I was doing starting out. :) )
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RubiconAlpha
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Re: Omega Squadron Instant Action Campaign Release

Post by RubiconAlpha »

Thanks ScrapPool for Omega Squadron!

Just started the campaign and feels like old times. Well done!
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Red Devil
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Re: Omega Squadron Instant Action Campaign Release

Post by Red Devil »

finally got this working after a fresh/clean install.

really nice work, ScrapPool 8-)
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Red Devil
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Re: Omega Squadron Instant Action Campaign Release

Post by Red Devil »

if you inadvertently destroy the launch pad in the 2nd mission, the mission doesn't succeed.

any time i try to launch an IA or a dragon mission, battlezone dies.
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General BlackDragon
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Re: Omega Squadron Instant Action Campaign Release

Post by General BlackDragon »

Make sure your using the recommended 1.5 version. Also, I believe it requires the TRO content installed.
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