mods?

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blue banana
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mods?

Post by blue banana »

just a question, but can bz1 have any mods for it?
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Ultraken
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Re: mods?

Post by Ultraken »

I guess it depends what you're after. You can't add new mission scripts because they're compiled into the game executable, but you can create new IA and MP maps and whatever game assets you want. I've already added features that will make it easier to organize content in addon, and would like to make it possible to read arbitrary ZFS files from addon without creating or modifying ZIX files.
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Re: mods?

Post by Ded10c »

I played a few on my old PC. The one I remember fondest is the Shrieking Eagles addon.
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Re: mods?

Post by SkyNET »

Last of the Galilean, BZToo, Elite Corps and BzE. There's a few others, but mostly just weapon\ship packs.
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Re: mods?

Post by Baconboy »

Part of me considers RO a mod, but I know it's not really.
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Re: mods?

Post by SkyNET »

It's an official(and awesome) third-party expansion.
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Re: mods?

Post by Baconboy »

Yeah. It's too hard though...
{911}scrapmkr
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Re: mods?

Post by {911}scrapmkr »

AHadley wrote:I played a few on my old PC. The one I remember fondest is the Shrieking Eagles addon.

I have the zip for the shrieking eagles in case somebody wants it.

{911}scrapmkr
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Re: mods?

Post by Baconboy »

What is it?
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Ded10c
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Re: mods?

Post by Ded10c »

A singleplayer campaign with launcher. Definately worth playing.
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Re: mods?

Post by Baconboy »

Is it a seperate exe or is it like a cfg?
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Re: mods?

Post by Ded10c »

Seperate executable IIRC.
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Re: mods?

Post by SnakeEye »

Ultraken wrote:I guess it depends what you're after. You can't add new missio scriptsn because they're compiled into the game executable
in bz2 you can do this by compiling the script in to dll's right?
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Re: mods?

Post by Baconboy »

Will you post the mod link AHadley?
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Re: mods?

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