Update: this build seems to have some significant problems that I'll look into tonight. They aren't absolute showstoppers but they do need fixing.

Downloads:
Testing Executable and Symbols
New Collision configuration
What's New:
* Fixed bouncing ordnance sticking or bouncing oddly from steep walls
- The bullet underground check didn't test whether the shot was incoming
* Fixed pilots sometimes getting stuck while trying to return to base
- Pathing checks several directions when moving the destination off of a building
* Adjust the size of the info/objective display if the text is too large to fit
- This fixes some player-made maps that are unusually "talky"
* Fixed a serious flaw when reading state packets with a lot of ordnance data
- This should fix all kinds of bizarre network problems
* Fixed some issues with global (mission-loaded) objects
- (Re)joining players will properly see destroyed global objects as destroyed
- Players will no longer see the host's flag on non-neutral global objects
- The host will no longer get credit when a global object kills something
* Fixed input configuration dialog not getting arrow keys
* Fixed the ODF reader overwriting memory if it reads a string that is too long
* Minelayers no longer try to cross lava when laying mines
* Changed how lava damage works
- Apply damage only when touching or directly above a lava cell
- Damage depends on the number of surrounding lava cells
. 25% on an outer corner cell (3 neighbors)
. 50% on an edge cell (5 neighbors)
. 75% on an inner corner cell (7 neighbors)
. 100% on an interior cell (8 neighbors)
- Fixed position rounding so it's consistent in all directions
- Player gets a more visible screen effect when taking lava damage
* Reduced MultST spawn height from 100m to 50m
* Fixed strategic AI not building units after a while
* Fixed window minimize/maximize when clicking in the Windows taskbar
* Changed how object avoidance works so it can play nice with cliff avoidance
- This should make groups of units work better in confined spaces