Culled FE Posts
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- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
The attacker plans pre-PB2 were broken and i have not touched the FE SP AIPs, so you'll get more than you bargained for until i adjust them.
- Juggernaut
- Thunderbolt
- Posts: 189
- Joined: Sun Mar 13, 2011 8:12 pm
Re: Forgotten Enemies for PB6
Hey Thanks Red Devil for doing this conversion! I just played an MPI and it worked great mostly!
Couple things I noticed thus far: (playing MPI on Waste Land and another):
1) human teammates show up as a white square (thumbnail is missing, yet AI ships appear fine). It changed a couple times in game (appeared fine then back to white square, did same to joiner).
2) before launching game, I noticed under map options page 4 is blank (page 1 - 3 appear fine).
3) you may want to make the yellow font a dif color other than yellow on this thread (saying to delete the FE folders next to downloads). I can hardly see, and important to do if others don't see to avoid file clashes.
Thanks again for doing this, will report back more as I find issues. Overall this is GREAT!! Played on hardest settings using Hadean, was alot of fun.
~Juggs
Couple things I noticed thus far: (playing MPI on Waste Land and another):
1) human teammates show up as a white square (thumbnail is missing, yet AI ships appear fine). It changed a couple times in game (appeared fine then back to white square, did same to joiner).
2) before launching game, I noticed under map options page 4 is blank (page 1 - 3 appear fine).
3) you may want to make the yellow font a dif color other than yellow on this thread (saying to delete the FE folders next to downloads). I can hardly see, and important to do if others don't see to avoid file clashes.
Thanks again for doing this, will report back more as I find issues. Overall this is GREAT!! Played on hardest settings using Hadean, was alot of fun.
~Juggs
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
1. need to know which units they were in.
2. 4 is left blank for expansion of options
3. try it now
2. 4 is left blank for expansion of options
3. try it now
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
1. need to know which units they were in.
2. 4 is left blank for expansion of options
3. try it now
2. 4 is left blank for expansion of options
3. try it now
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
a voiceover should play in a bit saying they discovered something and to take the satchel that spawns.Voodoochile wrote:hey,
i cant complete mission 4.
the recycler deploys, i build a base, i have 3 pools and a big army, now what?
Re: Forgotten Enemies for PB6
No. They say a flight recorder is found, must recover it and bring to recycler. NAV is highlighted. Then comes satchel, and I discover the satchel does a terrible job at killing the rocks.Red Devil wrote:a voiceover should play in a bit saying they discovered something and to take the satchel that spawns.Voodoochile wrote:hey,
i cant complete mission 4.
the recycler deploys, i build a base, i have 3 pools and a big army, now what?
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
yes, like that. satchel is lacking power.
- Iron Maiden
- Sabre
- Posts: 267
- Joined: Sun Feb 27, 2011 3:13 am
- Location: The Dark Side of the Moon
Re: Forgotten Enemies for PB6
If this is the new version, which i think it is, then it looks great!
http://www.youtube.com/watch?v=29cfqMxQ3Mw
http://www.youtube.com/watch?v=29cfqMxQ3Mw
Re: Forgotten Enemies for PB6
Bear in mind that the shell skin, radar and HUD elements are mostly customised.
Nice to see the Nadirs using their Saturn Batteries now.
Nice to see the Nadirs using their Saturn Batteries now.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
Posted Update 6 for v2:
+ Modified all the SP AIPs to remove one attacker from each attacker plan, with a minimum of 2 attackers per plan.
+ Removed CollectPool and CollectField plans from SP AIPs and replaced them with smart scavs.
+ Made Nadir/Drone use Saturn Battery.
+ Fixed DM ships list (had a blank line in between the ships) and broke it out into 3 lists, selected able by the 1/2/3 buttons next to the list.
+ Made portals non-demolishable.
+ Fixed engine sounds in Xares.
+ Modified all the SP AIPs to remove one attacker from each attacker plan, with a minimum of 2 attackers per plan.
+ Removed CollectPool and CollectField plans from SP AIPs and replaced them with smart scavs.
+ Made Nadir/Drone use Saturn Battery.
+ Fixed DM ships list (had a blank line in between the ships) and broke it out into 3 lists, selected able by the 1/2/3 buttons next to the list.
+ Made portals non-demolishable.
+ Fixed engine sounds in Xares.
- blue banana
- Sabre
- Posts: 332
- Joined: Sat Feb 19, 2011 2:08 pm
- Location: Banana Land, UTC−6:00 MDT
- Contact:
Re: Forgotten Enemies for PB6
oh i never knew the portals were demolishable
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
- need to make build icon transparent
- DM list is jacked again... have to make it only apply to DM.
- DM list is jacked again... have to make it only apply to DM.
Re: Forgotten Enemies for PB6
I thought having them demo'able was WAD... (great strategy in MPI).Red Devil wrote:+ Made portals non-demolishable.
- Axeminister
- Sabre
- Posts: 442
- Joined: Sat Feb 19, 2011 4:03 pm
- Location: Texas, USA
- Contact:
Re: Forgotten Enemies for PB6
Can I get an explaination on why the portals can't demolished now? On mpi I demolish them as I take over more of the map to keep enemy from spawning there. Are you going to make enemies spawn out of thin air now, like in G66?
Notice how I asked a question adidn't give any advice, lol. I learned my lesson in G66.
Notice how I asked a question adidn't give any advice, lol. I learned my lesson in G66.
Re: Forgotten Enemies for PB6
I would have thought demolishable portals were a deliberate feature of the original developers. The only flaw I can see is if you demolish one you need to use later (thereby breaking the script).