how you make model

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APCs r Evil
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Re: how you make model

Post by APCs r Evil »

And then there were two... (A reference to Mort's new title.)
Col Klink
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Re: how you make model

Post by Col Klink »

Mortarion wrote:lacking moderator skills though, buddy
Try to stay on topic it's, "how to make a model" not on "how to make Nielk1 feel any worst." I think we should all just give it rest Mort....
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Clavin12
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Re: how you make model

Post by Clavin12 »

You honestly think you make N1 feel bad?
Col Klink
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Re: how you make model

Post by Col Klink »

Clavin12 wrote:You honestly think you make N1 feel bad?
Unless he's a robot Clavin, I would think that he get's frustrated just like the rest of us. When did you become an expert on whether or not it bugs him or not?
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General BlackDragon
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Re: how you make model

Post by General BlackDragon »

....

Wtf
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Ded10c
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Re: how you make model

Post by Ded10c »

Mortarion wrote:lacking moderator skills though, buddy
In case you've not been following the thread, he really doesn't care.
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Clavin12
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Re: how you make model

Post by Clavin12 »

Col Klink wrote:
Clavin12 wrote:You honestly think you make N1 feel bad?
Unless he's a robot Clavin, I would think that he get's frustrated just like the rest of us. When did you become an expert on whether or not it bugs him or not?
To say I was acting as if I was an "expert" is absurd and you know it. He just doesn't seem like the kind of person who would be greatly moved by the kind of person you seem like.
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MrTwosheds
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Re: how you make model

Post by MrTwosheds »

All this stuff is really boring to read. Get a life.
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Re: how you make model

Post by Mortarion »

no u get a lyfe
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Dianoga
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Re: how you make model

Post by Dianoga »

So how do you make a model? :|
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MrTwosheds
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Re: how you make model

Post by MrTwosheds »

Use 3ds Max, It has an xsi exporter and a script now exists that allows people to create skin animations that work in bz2.
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Zax
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Re: how you make model

Post by Zax »

MrTwosheds wrote:Use 3ds Max, It has an xsi exporter and a script now exists that allows people to create skin animations that work in bz2.
Here is a lesson I call perspective: a guy asks how do I make a model, and you drop "creating skin animations" on him, something people that DO know how to make models sometimes don't grasp. Are we all so far removed :(
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Re: how you make model

Post by Mortarion »

Comment removed due to offensive and off topic reply. -squirrel
Col Klink
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Re: how you make model

Post by Col Klink »

Mortarion wrote:Comment removed due to offensive and off topic reply. -squirrel
U da man Mort....I use both Truespace and Anim8or to make my models. I have to jump through a few hoops with Truespace, but with Anim8or I can export directly to BZII with the exporter created by Raxx. If he ever has time to work on it some more I'll should be able to make most of the non animated BZII models. For most animated models Truespace should do most basic animations. I think almost any modeling software can make a basic BZII model with the right modeling accessories. Getting a usable XSI version 1 model like those produced by the original XSI software is another story though. As I understand it even MAX users have to jump through some hoops to get SI_envelope type animations working via notepad. As far as Nielk1...I'm becoming comfortably numb myself. Clavin...I'm am what I am for better or worse....
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MrTwosheds
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Re: how you make model

Post by MrTwosheds »

Here is a lesson I call perspective: a guy asks how do I make a model, and you drop "creating skin animations" on him,
Just giving the info out.
Nielk1's script does make the creation of complicated animated objects, such as pilots, for bz2, easier to do. You do have to run the script and then copy/paste the info created to the bottom of the exported xsi via notepad.

Neilk1's script does not make 3ds Max any easier to use, or stop people making irrelevant and uninteresting posts on forums. :lol:

Sadly, I expect Kingpin is no longer interested...
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