LOL
I was playing multiplayer on BZ1 and when I mentioned the FE for BZ2, they said it standed for the F***ing End for BZ2.
Culled FE Posts
Moderators: GSH, VSMIT, Commando
Re: Forgotten Enemies for PB6
Spock's server, I assume? Ignore them, they're even worse than our own god-complex stratters.
Every single thing somebody does to mod BZ2 (or BZ1, for the most part) is, to them, an attempt to kill BZ1.
Every single thing somebody does to mod BZ2 (or BZ1, for the most part) is, to them, an attempt to kill BZ1.
- Red Devil
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Re: Forgotten Enemies for PB6
Tried One-Way Ticket. Seems a lot of these maps have an excessive number of AOI's in them, so i'm deleting them when they are detected.
OWT AV's at the end. investigating.
OWT AV's at the end. investigating.
Re: Forgotten Enemies for PB6
I got that in one of the IA maps recently (several thousand IIRC) and it's a term I've never come across. What are they?
- Red Devil
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Re: Forgotten Enemies for PB6
Areas of Interest. You can set them in the path editor when you set a path.
Re: Culled FE Posts
Are we to start posting FE bugs in the origin topic, or continue in this new split one?
- Red Devil
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Culled FE Posts
in the origin one, please. locking this.