FE 1.3?

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Semaphore
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FE 1.3?

Post by Semaphore »

I'm not sure if this the right place to ask (been living under a rock, I barely even got word of what happened to BZU), but what's going to happen with Forgotten Enemies 1.3 PB6? Single & Multi Player?
VSMIT
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Re: FE 1.3?

Post by VSMIT »

As far as I know, Red Devil is currently working on updating both single and multi to work with PB6. When it's released, there will likely be a topic about it, so watch this space.
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Semaphore
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Re: FE 1.3?

Post by Semaphore »

That is very good news. Thanks. :)
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Nielk1
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Re: FE 1.3?

Post by Nielk1 »

Oh cool, a concurrent user :-P
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Red Devil
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Re: FE 1.3?

Post by Red Devil »

The biggest holdup (right now) is getting the Scion AI base to not be lopsided with spires on one side. yes, i'm experimenting with buildRequire/Support.

The AI may be a bit overbearing due to me using cheat ships to test (saves me lots of time).
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Zax
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Re: FE 1.3?

Post by Zax »

Red Devil wrote:The biggest holdup (right now) is getting the Scion AI base to not be lopsided with spires on one side. yes, i'm experimenting with buildRequire/Support.

The AI may be a bit overbearing due to me using cheat ships to test (saves me lots of time).
Your public demands single player not a crazy mutated G66 FE hybrid!

Could this become the first BZ2 ultramod? It looks like I am winning, then BOOM a 3rd AI recycler spawns and out come the swarm.
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Red Devil
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Re: FE 1.3?

Post by Red Devil »

i am not adding G66 features yet except for the generic AIPs.
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Semaphore
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Re: FE 1.3?

Post by Semaphore »

Red Devil, is the future (PB7?) fix for flickering weather/reflections also included?
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Ded10c
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Re: FE 1.3?

Post by Ded10c »

This next verion of FE is currently being developed for PB7, unless I am much mistaken, so yes.
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Semaphore
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Re: FE 1.3?

Post by Semaphore »

Great. :)
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Zax
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Re: FE 1.3?

Post by Zax »

Now if only resyncs and gamestate checks can be abolished ;)
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Red Devil
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Re: FE 1.3?

Post by Red Devil »

Trying to wrap this up now and may post a link within a week.
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labmice00
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Re: FE 1.3?

Post by labmice00 »

Now, in a week, I'll have something new to play with. ;) (Maybe)

Thanks Red Devil!
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Red Devil
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Re: FE 1.3?

Post by Red Devil »

found that the DLL/shell scrap boost wasn't working for the AI/CPU team or the humans in MPI and fixed it. Hmmm, may make them sliders now that i think about it...
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Iron Maiden
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Re: FE 1.3?

Post by Iron Maiden »

So........................You have some form of a demo for us then?

P.S If this coincides with PB7, when will that be released?
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