Big list of BZ2 Mods
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Re: Big list of BZ2 Mods
Sure about that order?
On BZ2MD it is said that you only need FS1.3 and not FS1.2 when you use FS1.3.
Just making sure before I need to install it twice..
On BZ2MD it is said that you only need FS1.3 and not FS1.2 when you use FS1.3.
Just making sure before I need to install it twice..
Re: Big list of BZ2 Mods
Not sure about that order at all. Try whatever seems like it'll work.
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Re: Big list of BZ2 Mods
I've installed both FS1.2 and FS1.3.
Mission 2 seems to be somewhat wonkers though.
Something about escorting APC's, but the pilot that wants to enter them keeps bumping up against one untill it eventually gets killed which results in mission failure.
Mission 2 seems to be somewhat wonkers though.
Something about escorting APC's, but the pilot that wants to enter them keeps bumping up against one untill it eventually gets killed which results in mission failure.
Re: Big list of BZ2 Mods
I remember having trouble with that one, but can't remember what I did to fix it. I think it may have involved the pathpoints.
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- General BlackDragon
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Re: Big list of BZ2 Mods
Ooo, I know that one. Something in 1.3 changed about pilots being able to enter "empty" tugs / service trucks, and it likely effected other normally "non pilotable" ships.
I remember adding NeedPilot = 1 and CanRescue = 1 making empty ST's/Haulers able to be hopped into normally, but when I tried in 6.3 recently, it didn't work anymore.
They could Rescue me just fine, and then I could hop in, but if it was placed via spawn in editor, I just bumped into it and couldn't enter it.
I remember adding NeedPilot = 1 and CanRescue = 1 making empty ST's/Haulers able to be hopped into normally, but when I tried in 6.3 recently, it didn't work anymore.
They could Rescue me just fine, and then I could hop in, but if it was placed via spawn in editor, I just bumped into it and couldn't enter it.
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*****General BlackDragon*****
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Re: Big list of BZ2 Mods
No, its the script.General BlackDragon wrote:Ooo, I know that one. Something in 1.3 changed about pilots being able to enter "empty" tugs / service trucks, and it likely effected other normally "non pilotable" ships.
I remember adding NeedPilot = 1 and CanRescue = 1 making empty ST's/Haulers able to be hopped into normally, but when I tried in 6.3 recently, it didn't work anymore.
They could Rescue me just fine, and then I could hop in, but if it was placed via spawn in editor, I just bumped into it and couldn't enter it.
I played the mission a few times and eventually the pilots did get picked up.
They dont actually enter the APC's, they just run up to them, bounce vs them and eventually get picked up. However if the APC's are ordered around or enemies get to close and whatever else may trow the missionscript off causes them to or keep trying or even get the pilots to try and fight alongside you. In the last case they are bound to die though, which results in mission failure.
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Re: Big list of BZ2 Mods
Cannot download the PB6 Texture Fix for Fleshstorm 2: "403 Forbidden".
- bigbadbogie
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Re: Big list of BZ2 Mods
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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Re: Big list of BZ2 Mods
For me does not. Could somebody temporarily copy the stuff to some other place and give me a link? Thanks.
- Annihilator
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Re: Big list of BZ2 Mods
He is right, the link works but file cannot be downloaded. May somebody fix it. Why don't put it on bzscrap.org?
Re: Big list of BZ2 Mods
White Diver wrote:For me does not. Could somebody temporarily copy the stuff to some other place and give me a link? Thanks.
http://www.mediafire.com/?je4j6s2b62ly4rq
:.Lingering Echo.:
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Re: Big list of BZ2 Mods
Thanks a lot!
- Red Devil
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Re: Big list of BZ2 Mods
Currently working on getting Uler done. Made it compatible with 1.3.6.4b, added/tweaked DM units, and am finishing AIP's.
actually, i have all the mods compatible with 1.3.6.4b now, but will test them some more first.
actually, i have all the mods compatible with 1.3.6.4b now, but will test them some more first.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: Big list of BZ2 Mods
If you need help testing things with another person, let me know, I see you on alone a lotRed Devil wrote:Currently working on getting Uler. Made it compatible with 1.3.6.4b, added/tweaked DM units, and am finishing AIP's.
actually, i have all the mods compatible with 1.3.6.4b now, but will test them some more first.

- Red Devil
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Re: Big list of BZ2 Mods
'fixed' the catwalks in ZTV; can stand on them, so ZTV: Saucer is working now.
working on the subs above the water in ZTV: Water World now.
ZTV: Death Ray works.
Long Journey is working again, too, but, as always, it is hard.
working on the subs above the water in ZTV: Water World now.
ZTV: Death Ray works.
Long Journey is working again, too, but, as always, it is hard.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA