Download this and unpack over your existing 1.3.6.3 install's exe. This is a quick patch that fixes RakNet matchmaking, re-enables fbspir ordnance, and a few other minor changes.
If you can, please install and test this. At some point, I'll make a 1.3.6.4 full build installer. Your best chance of having bugs fixed for 1.3.6.4 is to report things on the 1.3.6.3 series. Logfiles -- battlezone.log and chatlog (if enabled) -- are useful. Otherwise, reporting things in a way that makes them happen here is best.
-- GSH
BZ2 1.3.6.3b patch - OPEN BETA & TESTING
Moderators: GSH, VSMIT, Red Devil, Commando
- Huib-Bloodstone
- Rattler
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Re: BZ2 1.3.6.3b patch - OPEN BETA & TESTING
Works fine great job so far GSH
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- Thunderbolt
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Re: BZ2 1.3.6.3b patch - OPEN BETA & TESTING
Thanks GSH!! I haven't tested yet but will report back when I can. I just updated the links on bz2maps.us and sent out a global.
Specs:
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MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
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Cable Internet - 35Mb/6Mb
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
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Re: BZ2 1.3.6.3b patch - OPEN BETA & TESTING
Worked for me
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- Scrap
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Re: BZ2 1.3.6.3b patch - OPEN BETA & TESTING
Haven't seen any games up at all...not sure if its a goof on my part or there aren't any up...
- Red Devil
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Re: BZ2 1.3.6.3b patch - OPEN BETA & TESTING
some have been up; it varies. did you copy an install? if so, firewall exceptions won't point to copied install.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
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Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Juggernaut
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Re: BZ2 1.3.6.3b patch - OPEN BETA & TESTING
I played two PB6.3b games last night. The 1st lagged out. Seemed like ZA had a bad connection in a 2 v 2 strat, it eventually lead to constant server resyncs even after ZA left. The second game, ZA didn't join, was a 2 v 2 strat on Appel's Giza map, I must say, 1 hour long lag free FUN strat. It seems BZ2 still has the resync bug when one bad connection hoses the rest of the session on the server (even if they quit) until restart.
We didn't play Scion so was unable to tell if the spire collisions are fixed, but I hear they are.
Thanks a bunch GSH and those on the private beta team!!
P.S. There seems to be a bit of confusion about the 6.3b patch. I needed to inform people the original 6.3 beta needs to be installed 1st, then extract 6.3b over (otherwise they were getting missing raknet DLL errors).
thanks again
We didn't play Scion so was unable to tell if the spire collisions are fixed, but I hear they are.
Thanks a bunch GSH and those on the private beta team!!
P.S. There seems to be a bit of confusion about the 6.3b patch. I needed to inform people the original 6.3 beta needs to be installed 1st, then extract 6.3b over (otherwise they were getting missing raknet DLL errors).
thanks again
Specs:
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb