BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Axeminister »

Was playing an mpi, leiutenent-ita joined and everything was fine. We played for about twenty minutes and someone named supp joined and said he had a slow connection and might lag the game, I let him join. Then he and lieutenant-ita were forced out and I was stuck in position. l-ita joined back along with Red Devil and I never could move again. I could see the game still happening but couldn't move, the window that pops up when you press ESC kept coming on and off. I couldn't chat, I finally quit and wrote this.
He who does not advance themselves, endlessly becomes themselves.

http://www.reverbnation.com/tunepak/3606640
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Red Devil »

good to see you back, Axe. there's a griefer or 2 running around impersonating yeah and ita and whomever.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Commando »

Consider yourself lucky lieutenant-ita didn't grief your game like he did mine the other day.
User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Axeminister »

L-ita did ask for command when I was handing him/her all kinds of stuff. Thought that was weird, I gave command up had them give me all the stuff back so I could attack and they did that. It didn't appear that l-ita was doing anything but playing the game normally.
He who does not advance themselves, endlessly becomes themselves.

http://www.reverbnation.com/tunepak/3606640
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Red Devil »

you can grab their IP's from the battlezone log and add them to addon\BanList.ini.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Commando »

Resyncs are bad on the insane AIP. It goes out of sync within a minute of launching and never recovers as far as I can tell.
Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Commando »

Request

1. Right now a player can only receive a single attack/defend command. Would it be possible to allow a player to receive x amount, x being determined by the number of allies? It's annoying when the commander targets the bomber then another thug targets something trivial like a scav. You at that point lose the bomber.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Ded10c »

Failing that, perhaps orders from commander could override others?
battlezone.wikia.com needs your help!
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Zero Angel »

Managing paints is an important gameplay mechanic in player vs player games. Keeping the enemy 'ace' painted usually allows the weaker thugs (thugs which are not strong at dogfighting) to contribute by flanking, pool hitting, base hitting, etc without drawing undesired attention from the enemy team (or enemy ace). It would also nullify the aspect of ambushes if the entire enemy team is painted. I think it would be a bad idea to carry commando's feature request over to ST games were it to be implemented.
Last edited by Zero Angel on Thu Jun 06, 2013 12:40 am, edited 1 time in total.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Axeminister »

I've noticed that if you add the Thunderbolt to the vehicle list for players to use then I can't choose the ISDF Default scout anymore, no matter how many other ships I add to the list. If I click the ISDF Default scout it always chooses the Thunderbolt instead.
He who does not advance themselves, endlessly becomes themselves.

http://www.reverbnation.com/tunepak/3606640
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Zero Angel »

I don't even know why 'thunderbolts' are default ships. They are less maneuverable (lower accelThrust) and possess 1/3 less ammo than a default isdf scout. The only advantage they have is a slightly higher velocforward (top forward speed) over the normal scout.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Commando »

Further observations regarding resyncs. I was able to join a game, already in progress, that was using Insane AIP. The Wug AIPs I have used so far have resynced when sync join was used.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by Red Devil »

thunderbolt gives you 180 range vs. 105 range, which comes in handy sometimes.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
TheEmperror
Scrap
Posts: 5
Joined: Wed Jun 05, 2013 1:34 pm

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by TheEmperror »

Red Devil wrote:you can grab their IP's from the battlezone log and add them to addon\BanList.ini.
Can't we add a /banip command?
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: BZ2 1.3.6.4b patch - OPEN BETA & TESTING

Post by GSH »

There is a /ban command -- use /help at the shell/ingame chatbox to see all commands -- but /ban lasts until you quit bzone.exe. addon\config\Banlist.ini is permanent.

-- GSH
Post Reply