De-coding BZ Source code, its possible?
Re: De-coding BZ Source code, its possible?
I used a program to to reverse engineer TRO, it produced C++ code but nothing like the original code nor was it usable.
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BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
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Re: De-coding BZ Source code, its possible?
I'd be interested in seeing the results of that.
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Re: De-coding BZ Source code, its possible?
A better test - BZ2 MP DLLs have both source code and binary form. And they're ~1/10 the size of bzone.exe. See how well it can do when you know what it should look like.
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Re: De-coding BZ Source code, its possible?
I had the impression that the program had a long way to go before it could be usefull, i don't recall the name of it.
I found it by searching google for reverse engineering programs. But that was many years ago, could be a much better version by now.
I found it by searching google for reverse engineering programs. But that was many years ago, could be a much better version by now.
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BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
Re: De-coding BZ Source code, its possible?
You're unlikely to get anything better simply due to how compiling works.
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Re: De-coding BZ Source code, its possible?
Decompilers with most likely give you ASM and sometimes be able to convert it to some basic C.