Community Project 2

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jaydenbz2
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Re: Community Project 2

Post by jaydenbz2 »

No matter what I will not accept any upscaled textures...takes no effort to do that, plus the quality degrades rather than increases...on top of that it's common sense to know that upscaling is not adding detail.

Consider remaking the textures at higher resolution since upscaling is just a bad way to increase texture quality and inmy opinion does not deserve to be called HD at all. sorry, not trying to be offensive it's just a well known truth.

Original textures at hi res will be accepted.
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Ded10c
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Re: Community Project 2

Post by Ded10c »

I can't find the thread, but I'd recommend you at least take a look beforehand.
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Red Spot
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Re: Community Project 2

Post by Red Spot »

jaydenbz2 wrote:No matter what I will not accept any upscaled textures...takes no effort to do that, plus the quality degrades rather than increases...on top of that it's common sense to know that upscaling is not adding detail.

Consider remaking the textures at higher resolution since upscaling is just a bad way to increase texture quality and inmy opinion does not deserve to be called HD at all. sorry, not trying to be offensive it's just a well known truth.

Original textures at hi res will be accepted.
And thats what I am pretty much trying to make you realise.
YOU running a mod does NOT make things a 'CP', it makes it a 'Jaydenbz2-mod'.
If you want this to be a CP, you should get people involved and let those people together come to a conclusion how to do things and what needs to be done, not 1 or 2 people who think they can be king of the hill.
This is exactly the reason I am not interested in contributing to this effort, and I know there are a few more that feel the same way.

Enough said though, if you disagree that OK, fail to realise it .. I can accept it.
I've said what I think needs to be said and if nothing changes I will simply not be a supporter of this effort.
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Ded10c
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Re: Community Project 2

Post by Ded10c »

Red Spot wrote:And thats what I am pretty much trying to make you realise.
YOU running a mod does NOT make things a 'CP', it makes it a 'Jaydenbz2-mod'.
If you want this to be a CP, you should get people involved and let those people together come to a conclusion how to do things and what needs to be done, not 1 or 2 people who think they can be king of the hill.
This is exactly the reason I am not interested in contributing to this effort, and I know there are a few more that feel the same way.

Enough said though, if you disagree that OK, fail to realise it .. I can accept it.
I've said what I think needs to be said and if nothing changes I will simply not be a supporter of this effort.
Jayden isn't running the mod. Jayden is the head asset monkey.

Once again Red Spot, this is the way both of the other community projects were run. If the project was run completely openly from the start, then even with a core team to guide it everybody would be pulling in different directions. The net result of that can be seen here.

That link leads to the CP2 public board on BZU, which documents the project from birth until November 2009. Anything between then and BZU's collapse has been lost, but the project went on hold for a long time at that point until Nielk1 and I gave it the breath of life it needed. That breath of life will receive public release soon, at which point the project can be re-opened to the entire community.

There is also a private board on BZU, but that is restricted to the fourteen members of the CP2 committee. Those listed in green are still there, those in red have left the community, and those in blue haven't expressed any interest.
AHadley, Angstromicus, Avatar, bigbadbogie, Commando, Feared_1, General BlackDragon, Nielk1, Steeveeo, TheJamsh, VSMIT, Warfreak, Zero Angel, Retroboy

All six current members (Jayden joined the committee some time after November 2009 and was involved in the project's revival) are on equal standing with each other, though each has more say in their respective areas of expertise.
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General BlackDragon
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Re: Community Project 2

Post by General BlackDragon »

Q: What if your areas of expertise are everything? :P
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Red Spot
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Re: Community Project 2

Post by Red Spot »

Than you're just bragging or all your other teammates have no skills to begin with. :)
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Zero Angel
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Re: Community Project 2

Post by Zero Angel »

FE was the 'community project', not because it was run by the entire community, but because it was comprised of an all-star team that was part of the bz2 community. I'm certain that every contributor there was okay with having a project leader, as evidenced by the fact the project was seen through to completion and there was indeed project coordinators listed in the credits.
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jaydenbz2
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Re: Community Project 2

Post by jaydenbz2 »

Red spot I've seen nothing from you, so I'm not upset if you don't put forward support, raving on about how this project is somehow not community based is just utterly ridiculous.

The focus is that fact that cp2 is making progress...I asked if people want help, instead some ppl are diverting from topic by creating some useless argument on whether or not the mod is a community project.


I'll try to find the thread with your texture pack.
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Red Spot
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Re: Community Project 2

Post by Red Spot »

Than as a number of other people you havent payed much attention the last say 13 years, but I dont blame you for that, most people dont remember what doesnt interest them personally.

Good that you're not upset, and nice to see that discussing something that doesnt line up with your train of thought is called 'raving'.
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Ded10c
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Re: Community Project 2

Post by Ded10c »

Red Spot wrote:Than as a number of other people you havent payed much attention the last say 13 years, but I dont blame you for that, most people dont remember what doesnt interest them personally.
Not quite sure what you mean.
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jaydenbz2
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Re: Community Project 2

Post by jaydenbz2 »

Dude, i'm 19 years old...Of course I haven't been paying attention for the last what 13 years. unless of course I started playing and modding when I was 6! :P

Ok I joined the forums and started modding at around 15 years old so for about say 3-4 years.

I'm putting in effort, give me the link please if you want to contribute, so I can check the high res textures out, but it can't just be upscales, they should be made from scratch or I may aswell do it myself.

This mod is intended to be high quality, as said before not trying to offend anyone, I need good modders to help us.

As also stated contributions don't have to be art, they can be consultation, ODF, code, techniques and tips, maps, ideas!
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Nielk1
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Re: Community Project 2

Post by Nielk1 »

Zero Angel wrote:FE was the 'community project', not because it was run by the entire community, but because it was comprised of an all-star team that was part of the bz2 community. I'm certain that every contributor there was okay with having a project leader, as evidenced by the fact the project was seen through to completion and there was indeed project coordinators listed in the credits.
Finally someone other than I said it.
Red Spot wrote:Than as a number of other people you havent payed much attention the last say 13 years, but I dont blame you for that, most people dont remember what doesnt interest them personally.

Good that you're not upset, and nice to see that discussing something that doesnt line up with your train of thought is called 'raving'.
I've been around since I was 11. I'm 24 now. What the hell are you talking about?
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jaydenbz2
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Re: Community Project 2

Post by jaydenbz2 »

3 Options people:

1. Continue to debate the legitimacy of the project.
2. Ignore.
3. Submit assets to be considered and/or accepted.

:)
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Killerstrike
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Re: Community Project 2

Post by Killerstrike »

How are things proceeding ? slow - well good - fast
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Ded10c
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Re: Community Project 2

Post by Ded10c »

Slow. Nielk1, Jayden and I have very busy work/college/university lives to deal with and we each have multiple projects aside from this. It's still getting our attention, though; I work on the scripts every now and again, Jayden deals with the assets and Nielk is working on, amongst other things, a new system for pushing assets to end users.
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