how do you turn chunks off?

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S.cavA.rmyG.en
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how do you turn chunks off?

Post by S.cavA.rmyG.en »

I have tryed this

Code: Select all

chunkEffect1 = "null.xsi"
chunkEffect2 = "null.xsi"
chunkEffect3 = "null.xsi"
chunkEffect4 = "null.xsi"
chunkEffect5 = "null.xsi"
it did not work to turn it off it just changed the model.
my problem is I have a effect that renders buy objs dieng but becouse thouse have chunks that fall and do damage it is not as controled as I would like it to be.
this is what I am working on its one of my many new scion weapons.
my better version thumper. :twisted:
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VSMIT
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Re: how do you turn chunks off?

Post by VSMIT »

Remove the ".xsi" from NULL. It should work with just NULL as the call.
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TheJamsh
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Re: how do you turn chunks off?

Post by TheJamsh »

also:

[CraftClass]
xplChunk = ""

you'll still get explosions else
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Ded10c
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Re: how do you turn chunks off?

Post by Ded10c »

Isn't there a numChunks or something? I remember fiddling with this for Zero Hour. Or it might have been scrap classes. Not quite sure.

Also, those spikes might make interesting scenery.
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S.cavA.rmyG.en
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Re: how do you turn chunks off?

Post by S.cavA.rmyG.en »

AHadley wrote:Isn't there a numChunks or something? I remember fiddling with this for Zero Hour. Or it might have been scrap classes. Not quite sure.

Also, those spikes might make interesting scenery.
they make a better weapon then scenery but I mite consider adding them to a building or some thing.
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TheJamsh
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Re: how do you turn chunks off?

Post by TheJamsh »

[CraftClass]
numChunks = 0

couldnt get it to work quite right in my case, but give it a shot anyway
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Zax
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Re: how do you turn chunks off?

Post by Zax »

He scares me. Someday, out of nowhere, Scav will release the best and longest BZ2 mod ever created and nobody could have seen it coming.
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S.cavA.rmyG.en
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Re: how do you turn chunks off?

Post by S.cavA.rmyG.en »

Zax wrote:He scares me. Someday, out of nowhere, Scav will release the best and longest BZ2 mod ever created and nobody could have seen it coming.
:mrgreen: :twisted:
I am half way done testing it out in 3.5 and have tryed most of it in 3.6 I have yet to find one problem with moving it to 3.6 besides sorting it so it can be moved it stands at more then 200 odfs about 80+ models.
I am still working on the AIPs some models and the build tree.
this weapon is for my scion Artillery Cannon but there is a smaller version for other units.
stock has no chance of winning not sure about some of the other RVs.
heres what I found that was needed to turn chunks all the way off or as close as I am ever going to get to off.

Code: Select all

[CraftClass]
HasSeparateChunks = false
damageEffect1 = "NULL"
damageEffect2 = "NULL"
damageEffect3 = "NULL"
damageEffect4 = "NULL"
numChunks = 0
NumChunks1 = 0 // # of chunks per chunk type. max = 10
NumChunks2 = 0 // # of chunks per chunk type. max = 10
NumChunks3 = 0 // # of chunks per chunk type. max = 10
NumChunks4 = 0 // # of chunks per chunk type. max = 10
NumChunks5 = 0 // # of chunks per chunk type. max = 10
chunkEffect1 = "null.xsi"
chunkEffect2 = "null.xsi"
chunkEffect3 = "null.xsi"
chunkEffect4 = "null.xsi"
chunkEffect5 = "null.xsi"
xplCrash = ""
xplChunk = ""
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General BlackDragon
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Re: how do you turn chunks off?

Post by General BlackDragon »

Zax wrote:He scares me. Someday, out of nowhere, Scav will release the best and longest BZ2 mod ever created and nobody could have seen it coming.
I think BZC has him beat by about 7 years....
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Zax
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Re: how do you turn chunks off?

Post by Zax »

General BlackDragon wrote:
Zax wrote:He scares me. Someday, out of nowhere, Scav will release the best and longest BZ2 mod ever created and nobody could have seen it coming.
I think BZC has him beat by about 7 years....
You mean IN 7 years :lol:

Not the face
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S.cavA.rmyG.en
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Re: how do you turn chunks off?

Post by S.cavA.rmyG.en »

I think BZC has him beat
I don't think so. ;) heres some of what I have so far
1.muit-weapon AI
2.working Air craft
3.destoryed models in place of scrap on most units and buildings.
4.my air bases that are self deffending war ships that can build other air craft.
5.over 60 new weapons
6.min of 30 new units per force.
why with just the weapon I built here I could probly flaten what ever I wanted to in BZC.
with one mine I made all most a year ago I can stop every thing and any thing not on my team.
:lol: the same thing can also kill it all by changing one #.
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Nielk1
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Re: how do you turn chunks off?

Post by Nielk1 »

This isn't going to be another Xmod is it?
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Clavin12
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Re: how do you turn chunks off?

Post by Clavin12 »

Overpowered weapons do not make a good race or mod.
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General BlackDragon
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Re: how do you turn chunks off?

Post by General BlackDragon »

S.cavA.rmyG.en wrote:
I think BZC has him beat
I don't think so. ;) heres some of what I have so far
1.muit-weapon AI
2.working Air craft
3.destoryed models in place of scrap on most units and buildings.
4.my air bases that are self deffending war ships that can build other air craft.
5.over 60 new weapons
6.min of 30 new units per force.
why with just the weapon I built here I could probly flaten what ever I wanted to in BZC.
with one mine I made all most a year ago I can stop every thing and any thing not on my team.
:lol: the same thing can also kill it all by changing one #.
Thats a mod, it's not even in the same category as BZC :P

BZC is a TC. new SP, Races, maps, everything.
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S.cavA.rmyG.en
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Re: how do you turn chunks off?

Post by S.cavA.rmyG.en »

Clavin12 wrote:Overpowered weapons do not make a good race or mod.
I set up lots of ways to fight back even beat the super weapons. even the 2 most powerful units can be destroyed with some of the deffences they all so cost 500 scrap.
some of the weapons I made are just two powerful to be used.exp: I made a cannon that moves the earth problem is it kills any building it hits and leaves parts of the map use less and there is the problem that it crashs MP games.
Thats a mod, it's not even in the same category as BZC

BZC is a TC. new SP, Races, maps, everything.
of corse its a mod it was form the start.
I could not care less what category BZC is in,just that I think I can beet its units with the things I built.
I will see if I can't set up my mod to run so that in MP you each get to chose your RV so we can see how mine stacks up agenst GH and Commando I know SRV is dead meat when it comes down to it becouse thats what I have ben using to test mine with and the AI always dies in no time.
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