Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.Zero Angel wrote:titans have arc cannon, which has 180m range, you dingus. Atillas have assault blast, which has more than 200m range (240m I think). Learn to verify things before you make dumb claims.
1.3.6.4z2 - OPEN BETA & TESTING
Moderators: GSH, VSMIT, Red Devil, Commando
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Re: 1.3.6.4z2 - OPEN BETA & TESTING
1.3 has been out in how many iterations for how many years?Red Spot wrote:Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.Zero Angel wrote:titans have arc cannon, which has 180m range, you dingus. Atillas have assault blast, which has more than 200m range (240m I think). Learn to verify things before you make dumb claims.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Thanks, but i was speaking of the current patches.Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.
So Red Spot, can you confirm the actual ranges is 180m for titan and 240 for attila?
And the attila range don't make him best of titan in my mind (for general use, not for attack a building, before you say something)!
Re: 1.3.6.4z2 - OPEN BETA & TESTING
The ISDF Walker out-ranges a Titan with Arc Cannon by a long shot. Arc Blast (fired from the Gun Spire) has a range of 200m I think, and Walkers STILL out-range that. Just go test it...
This is not a difficult concept to grasp.
This is not a difficult concept to grasp.
This is where my signature picture would normally be. It is not, as you can see.
You're wasting your time reading this.
You're wasting your time reading this.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Still need to know where to put the files...
Re: 1.3.6.4z2 - OPEN BETA & TESTING
You unpack the 1.3.6.4z files over a 1.3.6.4-full install.
-- GSH
-- GSH
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Arc Blast (fired from the Gun Spire) has a range of 200m I think, and Walkers STILL out-range that. Just go test it...
(for general use, not for attack a building, before you say something)
Re: 1.3.6.4z2 - OPEN BETA & TESTING
The range of assault Blast is the same whether it is fired at a building or a unit. The target is irrelevant.
I suppose you're right, though. It is completely unfair that the Walker can't shoot behind itself. I propose giving Walkers static charge that does 500 damage per second to all units within a 50m radius. I demand that this be included in the next patch, no exceptions.
I suppose you're right, though. It is completely unfair that the Walker can't shoot behind itself. I propose giving Walkers static charge that does 500 damage per second to all units within a 50m radius. I demand that this be included in the next patch, no exceptions.
This is where my signature picture would normally be. It is not, as you can see.
You're wasting your time reading this.
You're wasting your time reading this.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: 1.3.6.4z2 - OPEN BETA & TESTING
i was thinking static as i was reading that, then boom. giving them faster turn speed helps a lot, too.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- DarkCobra262
- Sabre
- Posts: 275
- Joined: Sat Feb 25, 2012 9:13 pm
- Contact:
Re: 1.3.6.4z2 - OPEN BETA & TESTING
mainly was the .exe files... not the entire installation... IE Bzone.exe, Bz2edit.exe
Modding/Modelling like a noob...
Re: 1.3.6.4z2 - OPEN BETA & TESTING
You ignore what i write exept if it's for contradict me, you do exaggerated jokes based on things i don't have say....The range of assault Blast is the same whether it is fired at a building or a unit. The target is irrelevant.
I suppose you're right, though. It is completely unfair that the Walker can't shoot behind itself. I propose giving Walkers static charge that does 500 damage per second to all units within a 50m radius. I demand that this be included in the next patch, no exceptions.
Oh wait, i understand! You dont had apreciate i kick you of my game for your support of Sly...
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Raknet seems down.
The gamelist refresh make 18seconds and no results, that appear 3 seconds after "Bot" host a game.
edit at 20h52 gmt+1: It's up again.
re-edit: that don't work, that work, that don't work, that ...
The gamelist refresh make 18seconds and no results, that appear 3 seconds after "Bot" host a game.
edit at 20h52 gmt+1: It's up again.
re-edit: that don't work, that work, that don't work, that ...
Re: 1.3.6.4z2 - OPEN BETA & TESTING
A player had join my game before i launch it, who don't say hi.
When he had press the button for enter the game, this have happened:
http://vassili.org/img/Z-10.jpg
http://vassili.org/img/Z-10.error.jpg
http://vassili.org/img/Z-10.log
The ping limit was 500 (not 1500 by default).
When he had press the button for enter the game, this have happened:
http://vassili.org/img/Z-10.jpg
http://vassili.org/img/Z-10.error.jpg
http://vassili.org/img/Z-10.log
The ping limit was 500 (not 1500 by default).
-
- Thunderbolt
- Posts: 105
- Joined: Mon Sep 30, 2013 4:01 pm
Re: 1.3.6.4z2 - OPEN BETA & TESTING
please collor with yellow dots all biometal pools because on big maps they are hard to find, but the computer finds them right away.
Thanks.
Thanks.
Building aips for everyone.
Re: 1.3.6.4z2 - OPEN BETA & TESTING
Thats more for a mod, and I (and I'd like to think many others as well) would prefer if that would not happen. If you're playing vs the AI you have the advantage of having a brain and being able to adapt (for instance by playing the map on easy and finding all the pools before you increase the difficulty).
The same argument you make concerning the AI also goes for ST-games, more experienced players know where the pools are, while newer players have no clue.
I've actually put a randomiser in my MPI-dll for placing pools, if the option is used. Keeps maps somewhat fresh eventhough you may have played them zillion and one times.
The same argument you make concerning the AI also goes for ST-games, more experienced players know where the pools are, while newer players have no clue.
I've actually put a randomiser in my MPI-dll for placing pools, if the option is used. Keeps maps somewhat fresh eventhough you may have played them zillion and one times.