1.3.6.4z2 - OPEN BETA & TESTING

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Red Spot
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Red Spot »

Zero Angel wrote:titans have arc cannon, which has 180m range, you dingus. Atillas have assault blast, which has more than 200m range (240m I think). Learn to verify things before you make dumb claims.
Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.
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Nielk1
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Nielk1 »

Red Spot wrote:
Zero Angel wrote:titans have arc cannon, which has 180m range, you dingus. Atillas have assault blast, which has more than 200m range (240m I think). Learn to verify things before you make dumb claims.
Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.
1.3 has been out in how many iterations for how many years?
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Vassili
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

Learn to realise the game has changed with 1.3 and in 1.2 Vassili would have been correct - before calling people things.
Thanks, but i was speaking of the current patches.
So Red Spot, can you confirm the actual ranges is 180m for titan and 240 for attila?

And the attila range don't make him best of titan in my mind (for general use, not for attack a building, before you say something)!
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Feared_1 »

The ISDF Walker out-ranges a Titan with Arc Cannon by a long shot. Arc Blast (fired from the Gun Spire) has a range of 200m I think, and Walkers STILL out-range that. Just go test it...

This is not a difficult concept to grasp.
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Kyte314
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Kyte314 »

Still need to know where to put the files...
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GSH
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by GSH »

You unpack the 1.3.6.4z files over a 1.3.6.4-full install.

-- GSH
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Vassili
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

Arc Blast (fired from the Gun Spire) has a range of 200m I think, and Walkers STILL out-range that. Just go test it...
(for general use, not for attack a building, before you say something)
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Feared_1 »

The range of assault Blast is the same whether it is fired at a building or a unit. The target is irrelevant.

I suppose you're right, though. It is completely unfair that the Walker can't shoot behind itself. I propose giving Walkers static charge that does 500 damage per second to all units within a 50m radius. I demand that this be included in the next patch, no exceptions.
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Red Devil
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Red Devil »

:D

i was thinking static as i was reading that, then boom. giving them faster turn speed helps a lot, too.
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DarkCobra262
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by DarkCobra262 »

mainly was the .exe files... not the entire installation... IE Bzone.exe, Bz2edit.exe
Modding/Modelling like a noob...
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Vassili
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

The range of assault Blast is the same whether it is fired at a building or a unit. The target is irrelevant.

I suppose you're right, though. It is completely unfair that the Walker can't shoot behind itself. I propose giving Walkers static charge that does 500 damage per second to all units within a 50m radius. I demand that this be included in the next patch, no exceptions.
You ignore what i write exept if it's for contradict me, you do exaggerated jokes based on things i don't have say....
Oh wait, i understand! You dont had apreciate i kick you of my game for your support of Sly...
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Vassili
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

Raknet seems down.
The gamelist refresh make 18seconds and no results, that appear 3 seconds after "Bot" host a game.

edit at 20h52 gmt+1: It's up again.

re-edit: that don't work, that work, that don't work, that ...
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Vassili
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Vassili »

A player had join my game before i launch it, who don't say hi.
When he had press the button for enter the game, this have happened:
http://vassili.org/img/Z-10.jpg
http://vassili.org/img/Z-10.error.jpg
http://vassili.org/img/Z-10.log

The ping limit was 500 (not 1500 by default).
Protrector
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Protrector »

please collor with yellow dots all biometal pools because on big maps they are hard to find, but the computer finds them right away.

Thanks.
Building aips for everyone.
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Red Spot
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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Post by Red Spot »

Thats more for a mod, and I (and I'd like to think many others as well) would prefer if that would not happen. If you're playing vs the AI you have the advantage of having a brain and being able to adapt (for instance by playing the map on easy and finding all the pools before you increase the difficulty).

The same argument you make concerning the AI also goes for ST-games, more experienced players know where the pools are, while newer players have no clue.

I've actually put a randomiser in my MPI-dll for placing pools, if the option is used. Keeps maps somewhat fresh eventhough you may have played them zillion and one times. :)
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