SWORD-insane aip for mpi games.Extract in battlezone folder.
Moderators: GSH, VSMIT, Red Devil, Commando
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
i dont think u can make AI use both factories.
MAYBE if u put them on a different baseSlot. But when I tried that I was unable to get it to work with the AI.
MAYBE if u put them on a different baseSlot. But when I tried that I was unable to get it to work with the AI.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
This might not be what's causing your issue, but that .odf has an incorrect weapon structure; Sabres only have one HP_CANNON. Re your issue, make sure your AIP refers to the correct file.Protrector wrote:It makes tanks with sp stab, not with plasma....Code: Select all
[GameObjectClass] classLabel = "ivtank" /////// weapons //////////////////// weaponMask = 00111 weaponHard1 = "HP_CANNON_1" weaponName1 = "gplasma_c" weaponAssault1 = 0 weaponHard2 = "HP_CANNON_2" weaponName2 = "gplasma_c" weaponAssault2 = 0 weaponHard3 = "HP_GUN_1" weaponName3 = "glaser_c" weaponAssault3 = 0 weaponHard4 = "HP_GUN_2" weaponName4 = "glaser_c" weaponAssault4 = 0 /////////////////////////////////// [CraftClass] [HoverCraftClass] [Lod1] [Lod2]
Last edited by Ded10c on Sun Feb 23, 2014 8:04 pm, edited 1 time in total.
battlezone.wikia.com needs your help!
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
classLabel = "ivtank" does not have 2 cannons...you need to inherit from the Heavy Sabre that has 2 cannons, whatever that is called.It makes tanks with sp stab, not with plasma....
You have given it the combat laser glaser_c, it should be glaser_a ( or you change to weaponAssault1 = 0)Is this one correct?
Two factories is probably not going to work, without some serious modding and dll support.
Check the logic of your aip, it should not build 2.
The Silence continues. The War Of Lies has no end.
- DarkCobra262
- Sabre
- Posts: 275
- Joined: Sat Feb 25, 2012 9:13 pm
- Contact:
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Heavy Sabre = ivtankm2aMrTwosheds wrote:classLabel = "ivtank" does not have 2 cannons...you need to inherit from the Heavy Sabre that has 2 cannons, whatever that is called.It makes tanks with sp stab, not with plasma....
You have given it the combat laser glaser_c, it should be glaser_a ( or you change to weaponAssault1 = 0)Is this one correct?
Two factories is probably not going to work, without some serious modding and dll support.
Check the logic of your aip, it should not build 2.
Modding/Modelling like a noob...
-
- Thunderbolt
- Posts: 105
- Joined: Mon Sep 30, 2013 4:01 pm
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Removed link.
Last edited by Protrector on Sun Mar 02, 2014 5:59 pm, edited 1 time in total.
Building aips for everyone.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
noticed you have maxLoops entries in the BuildMinimum plans, so it's uncertain whether you intended them to be BuildMinimum plans or BuildLoop plans.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
-
- Thunderbolt
- Posts: 105
- Joined: Mon Sep 30, 2013 4:01 pm
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Yes, but if I do not set max loops, it will loop endlessly, won't it?
Also, how to give plasma to sabre?
Also, how to give plasma to sabre?
Building aips for everyone.
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
That is what build minimums is supposed to do.
To place limits on it use conditions such as this (non stock race!)
This is basically the first tech level assault units plan, it ensures there is a factory to build them, that the tech center and barracks have not been built yet and that the AI has enough scrap capacity to build assault units. It also checks the Player for only having one pool...in which case another plan rushes him with cheaper faster ships
Once the tech center or barracks have been built, this plan stops being used and another assault plan builds units with better weapons.
To place limits on it use conditions such as this (non stock race!)
Code: Select all
[Plan55]//Build level 1 assault units
planCondition = "Exists"
planConditionClass = "dbfact"
planConditionClassProvided = true
planConditionCount = 1
planCompare = "=" ////If the AI factory exists
planConditionOr = false ////and...
planCondition2 = "NotExists"
planConditionClass2 = "VIRTUAL_CLASS_TECHCENTER"
planConditionClassProvided2 = true
planConditionCount2 = 1
planCompare2 = "=" ////there is no AI techcenter
planConditionOr2 = false ////and...
planCondition3 = "NotExists"
planConditionClass3 = "VIRTUAL_CLASS_BARRACKS"
planConditionClassProvided3 = true
planConditionCount3 = 1
planCompare3 = ">=" //// there are no AI barracks
MinTtlScrap = 100 ////when the AI have 100 scrap capacity or more. (3 pools)
HisMinTtlScrap = 80 ////and the player has at least 80 scrap capacity (2 pools)
planType = "BuildMinimums" ////do this
planPriority = 750
buildType1 = "dvmbike"
buildCount1 = 2
buildType2 = "dvrckt"
buildCount2 = 1
buildType3 = "dvatank"
buildCount3 = 1
Once the tech center or barracks have been built, this plan stops being used and another assault plan builds units with better weapons.
You figure out whats going wrong with what you did.Also, how to give plasma to sabre?
The Silence continues. The War Of Lies has no end.
-
- Thunderbolt
- Posts: 105
- Joined: Mon Sep 30, 2013 4:01 pm
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Removed link.
Last edited by Protrector on Sun Mar 02, 2014 5:59 pm, edited 1 time in total.
Building aips for everyone.
-
- Thunderbolt
- Posts: 105
- Joined: Mon Sep 30, 2013 4:01 pm
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
Removed link.
Building aips for everyone.
- DarkCobra262
- Sabre
- Posts: 275
- Joined: Sat Feb 25, 2012 9:13 pm
- Contact:
Re: SWORD-insane aip for mpi games.Extract in battlezone fol
I like the removed links. Me being me, I'd say you can create a ODF that has a Sabre with plasma... since it's just an AIP.
Modding/Modelling like a noob...