So, I need to make an animation start at a particular rotation. (based on the model piece's inherit rotation in it's Transform Matrix)
How do I convert the matrix rotation into an animation quanternion?
Code: Select all
FrameTransformMatrix {
0.890873,-0.227687,0.393069,0.000000,
0.438325,0.658008,-0.612288,0.000000,
-0.119233,0.717763,0.686003,0.000000,
0.256096,0.551972,0.156151,1.000000;;
}