What do you want?
Moderators: GSH, VSMIT, Red Devil, Commando
What do you want?
I'm considering making a mod, but i don't really know what to add. So here's my question. What would you add to battlezone 2? (it could be aircraft, new races, units,
naval warfare, structures ect)
naval warfare, structures ect)
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Re: What do you want?
realistic graphics (hq textures, models, effects)
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Re: What do you want?
Battlezone Classic Public Forums
*****General BlackDragon*****
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Re: What do you want?
Well depends how much energy you want to put into it . a mod can be simple or very complex obviously .
I personally seen a lot of mods around bz2 and have quite a collection now ....seems many change the skins and odf's a bit but it seems super imposed over and over again
I really think it be nice to see battlezone go back to its roots where it began as tank war faire . different tanks ,also planes would be really nice...(bomber planes ) and escort planes for dog fights .....and yes choppers....( as either transport like apc and battle choppers for ground support ), turrets are nice ,gun towers a must ,just a few examples....dosent have to be 1940's ....if you like to add a futuristic looks is always welcome and refreshing .
in the end the look is important but not as much as movment weponds add to the effect its really pretty dynamic to make a mod and balance is critical to its survival utamitly .
i'm sure I haven't covered all the facets.... but yeah from the get go I always wanted to see something similar to todays armies ...while adding a bit of futuristic look and balance.
maps like ze mod creates the atmosphere also.
I personally seen a lot of mods around bz2 and have quite a collection now ....seems many change the skins and odf's a bit but it seems super imposed over and over again
I really think it be nice to see battlezone go back to its roots where it began as tank war faire . different tanks ,also planes would be really nice...(bomber planes ) and escort planes for dog fights .....and yes choppers....( as either transport like apc and battle choppers for ground support ), turrets are nice ,gun towers a must ,just a few examples....dosent have to be 1940's ....if you like to add a futuristic looks is always welcome and refreshing .
in the end the look is important but not as much as movment weponds add to the effect its really pretty dynamic to make a mod and balance is critical to its survival utamitly .
i'm sure I haven't covered all the facets.... but yeah from the get go I always wanted to see something similar to todays armies ...while adding a bit of futuristic look and balance.
maps like ze mod creates the atmosphere also.
Re: What do you want?
ups! forgot to add this
here is an example of what I ment by movment
mods we can make movment and balance between races are harder to achieve
http://www.sub-00.com/apps/videos/video ... ight-sub-0
dog fights get more intensive and realistic ...and hitting ground targets harder and more realistic also.
here is an example of what I ment by movment
mods we can make movment and balance between races are harder to achieve
http://www.sub-00.com/apps/videos/video ... ight-sub-0
dog fights get more intensive and realistic ...and hitting ground targets harder and more realistic also.
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Re: What do you want?
Yeah, I love aircraft class
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Re: What do you want?
Well ok. And I'm trying to make a battlezone 3 mod. I'm going to go all out.
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Re: What do you want?
Yup. HD Graphics, New classlabels, new whatever you want.
Battlezone Classic Public Forums
*****General BlackDragon*****
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Re: What do you want?
The only thing I want is help.
Re: What do you want?
Seeing all the timeconsuming things above I'll just keep it simple. I want money! Preferably lots of it!
Re: What do you want?
If your patient enough to take on the task....and most importantly have the actual time to dedicate yourself to this .Well your in the rite place there are still some modders here. some have replied to your post to name a few .so most of your questions can be answered when you get stuck.
the topic could be moved to ---> Battlezone 2 Mod Making
there are a few other forums and battlezone related web pages that can be usfull also.
an example is Battlezone 2 Mod Development http://www.bz2md.com/smf2/index.php
just putting it out there since I don't know what your skills are ...and its nice to know help is just around the corner.
welcome to the forum this is the hub of battlezone
if you ever loose patience and find making a mod to big a project ...there are other battlezone mods who would recruit your help for sure.
the topic could be moved to ---> Battlezone 2 Mod Making
there are a few other forums and battlezone related web pages that can be usfull also.
an example is Battlezone 2 Mod Development http://www.bz2md.com/smf2/index.php
just putting it out there since I don't know what your skills are ...and its nice to know help is just around the corner.
welcome to the forum this is the hub of battlezone
if you ever loose patience and find making a mod to big a project ...there are other battlezone mods who would recruit your help for sure.
Re: What do you want?
I'd say that the best thing to do is to really understand what BZ2 can do. Understand what it can do easily, what it can do with a bit of work, and what requires heroic efforts to get even somewhat close to what you want. If you understand those three categories, and work with those limits -- and not shoot for the moon, assuming that everyone who ever tried modding BZ2 before you is obviously incapable of making things happen -- you will be successful.
If you declare your goal before understanding things, you are in danger of this adage: "if you fail to plan, plan to fail."
-- GSH
If you declare your goal before understanding things, you are in danger of this adage: "if you fail to plan, plan to fail."
-- GSH
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Re: What do you want?
If you want to know if something is possible, I can tell you if it is or isnt, and give you advice on how to go about doing it.
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Re: What do you want?
I went through the stage of wanting to make a mod, and I'm still in it a bit. A problem you must also face, even after considering if it's possible or not, is seeing if it is worth playing.