- Putting the whole model on the turret object (which causes the whole model to move while looking, instead of just the arms and/or eyepoint)
- Pivot point(s) are facing the wrong direction (which leads to things tilting to the side rather than back and forth)
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Yes the pivot point for the pilot model torso Bones are rotated at 90 degrees to the rest of the body. No idea why but its what bz2 expects to find.
The way to do this could be explained in some complexity for different modelling software.
In actuality is like this in the xsi.
Frame frm-hp_torbone {
FrameTransformMatrix {
1,0,0,0,
0,1,0,0,
0,0,1,0,
Obviously just changing this one will effect all of this bones child objects and your pilot model will be trying to see and shoot sideways, but leaning backwards and forwards
The Silence continues. The War Of Lies has no end.
On a separate note, do any of you know a program that can open a ".X" file and export it as an XSI file? I use the Blender extension normally but it messes up the model when I export it.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Although it may seem annoying, this is why BZ2 1.3 installer comes with the Microsoft redistributables to ensure that all prerequisites are present on a system.
Alright, I downloaded the DLL and the program works.
I didn't feel like screwing with the model for the previous pilot, so I tried using a similar looking one. When I use it, the game starts up but just stays loading at this
I had to take that picture with my phone since PrtScn didn't do anything.
According to the log, the last thing that happens before I have to close it with Task Manager is that its trying to build the MSH for the model.