Forgotten Enemies for 1.3.6.5 BETA

Moderators: GSH, VSMIT, Commando

User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by AI_Unit »

Strange, that will need fixing. To be honest, it feels hard going through this campaign with the cutscene bug.
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

it's the idle dispatcher that sends them:

.. attacking with 'evmisl.odf' on team 6 h=2695
.. attacking with 'evmisl.odf' on team 6 h=2699
.. attacking with 'evmisl.odf' on team 6 h=2703
.. attacking with 'evmisl.odf' on team 6 h=2707
.. attacking with 'evmort.odf' on team 6 h=3189
.. attacking with 'evmort.odf' on team 6 h=3192
.. attacking with 'evmort.odf' on team 6 h=3196
.. attacking with 'evmislu.odf' on team 6 h=5729
.. attacking with 'evmislu.odf' on team 6 h=5734

...plus the units that are sent by the AIP and the cerbs sent by the dll.

i don't think i ever messed with the SP AIP's, so there are no idle dispatcher section to control that, so i'll add them now.


i found out the hard way that Firing Back uses fireball.xsi, so it crashed 45 minutes into it when the first mega gun fires; searched through the rest of the files and applied the same fix in four other places. unsure why that xsi would start causing problems now; probably some new checks/enforcements added in the engine to prevent bad stuff entering.
Last edited by Red Devil on Fri Jan 23, 2015 12:02 am, edited 1 time in total.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

much better with the ID controlling things.

noticed the engineer ship let the engineer out in my base, but things proceeded okay. :?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

i see what you mean about the cutscenes in Firing Back; ugh, i will have to fix those.

have you tried running the missions at 30 tps?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

in Cloak of Decepton, do you get edf buildings mixed in with the hadean ones?

EDIT: Disregard; had a key set in bzgame_keys that set team 5 to use an aip :roll:
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by AI_Unit »

Oh RD what are you like! I haven't tried running in 30 tps and I don't think it's FE that's the problem at the minute. I heard that there's a bug in the current patch that causes your video to freeze if you try to skip a cutscene. The worst cutscene in the FE campaign has to be where schultz gets kidnapped by the Cerberi. I think the mission's called "Into the Fire". I've noticed that there are a few XSI's missing too. If you play a game of Chaos on Variety on Rock, I think the beam that shoots down says it's missing an XSI or something like that. Minor things lol, I notice a lot of Minor things. I can't think of anything else that's causing trouble in the single player now, nothing major that crashes the game anyway...Like I said, I fixed up edf09 which seems fine now...I might have a look at Heart of Darkness, I'm not sure if I noticed any bugs there...I'll double check and post feedback, if there's nothing more that needs fixing in the campaign, I might extract the Cerberi and start fixing up the race a little bit.
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor »

What about the "Into the Fire"? At the very beginning, the Recycler stays at the start point forever and mission cannot be played.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

yes, the cutscenes in Into the Fire are still dorky, but they are better than when i first started working on it years ago; that'll be my next project. i'll make the cutscenes non-interrruptable for the meantime.

the main problem i remember with that mission was the countdown timer always returning -1, so i had to get creative with that and replace the crater side with the hole another way.

if i can't get them hunky dory, i'll convert the mission to c++ and see if that helps.

the reason the recycler doesn't take off is that the map is pointing to a placeholder test dll i accidentally left in there - the one i was using to replace the crater wall and fix the cutscenes. the next time you see it, it should be fixed.

Cloak of Deception, i need to fix Stewart's voiceover playing all the time after i snipe a xypos; ugh.
Last edited by Red Devil on Fri Jan 23, 2015 6:58 pm, edited 1 time in total.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by AI_Unit »

What Xypos?
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by AI_Unit »

For some reason on Sheep's clothing...The DLL is creating about 6 Hadean pilots in the same area which is causing the console to send an error message about the spawn positions again. 5 of them are on team 2 and the last one is on team 1.
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by AI_Unit »

It seems the edf05alarm.wav is missing too.
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

AI_Unit wrote:What Xypos?
sorry, meant Cloak of Deception; correcting post now.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

AI_Unit wrote:For some reason on Sheep's clothing...The DLL is creating about 6 Hadean pilots in the same area which is causing the console to send an error message about the spawn positions again. 5 of them are on team 2 and the last one is on team 1.
okay, i see that and will fix it.

added an edf05alarm.wav sound
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

AI_Unit wrote:For some reason on Sheep's clothing...The DLL is creating about 6 Hadean pilots in the same area which is causing the console to send an error message about the spawn positions again. 5 of them are on team 2 and the last one is on team 1.
they spawn from the transport which magically appears at the depot after you snipe the xyr guards and hop in an empty ship. they then hop in the empty ships and start shooting the hadean repair vat, battery tray, believer's vat, and eyes of xyr.

the warnings come from the map being above 0 height. if i remember correctly, i think it's an editor switch to reset the map height.

EDIT: i increased the delay between hadean groups spawning in the beginning of Sheep's Clothing. i still lose most of my craft, but it's a saner massacre, if there can be such a thing...
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

CoD: going to set the xypos to team 0 if they are sniped to prevent Stewart's audio message spam and see how that works.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Post Reply