BZ2 1.3.7.0a130j posted
Moderators: GSH, VSMIT, Red Devil, Commando
BZ2 1.3.7.0a130j posted
There is a new sub-build of 1.3.7.0 to be installed over 1.3.7.0a130 or a130g: download. This fixes a number of items such as mousewheel binding, targeting in MP, and weapon appearance in MP, plus pilot deaths in MW and some threading fixups. See the included changelog for complete details.
-- GSH
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Re: BZ2 1.3.7.0a130j posted
Hosted a game with Red Devil, Commando, and Ashley, game was smooth. I have nothing urgent to report.
- Axeminister
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Re: BZ2 1.3.7.0a130j posted
I like this patch, bravo to all involved.
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Re: BZ2 1.3.7.0a130j posted
Another player reports they have seen the following things:
- Health regains in MP (e.g. try to destroy a weapon crate)
- Miscolored explosive scorches
- Mtr Bike healthbar shows in first person with high FoV
- Particles being destroyed early with high FoV
- No muzzle flashes on other players in multi
- Ctrl+Escape or Windows Key, does not tab game
- Health regains in MP (e.g. try to destroy a weapon crate)
- Miscolored explosive scorches
- Mtr Bike healthbar shows in first person with high FoV
- Particles being destroyed early with high FoV
- No muzzle flashes on other players in multi
- Ctrl+Escape or Windows Key, does not tab game
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: BZ2 1.3.7.0a130j posted
Should have gotten some wattention between a130g -> 130j. The second is harder to get perfect.- Miscolored explosive scorches
- No muzzle flashes on other players in multi
Deliberate, and I think I set that up since 1.3.ta5. Many of the higher end mechanical keyboards provide lockouts for the Windows key to ensure it doesn't disrupt gaming.- Ctrl+Escape or Windows Key, does not tab game
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Re: BZ2 1.3.7.0a130j posted
Also while testing to confirm that ground chars are fixed (Yes, it is), I placed in IA 10 units in Groups 2 - 10, selected them in order of F2 - F10, then 9'ed them.
F7 - 10 were not selected, but had the yellow line going to them.
All of groups 8, 9, 10, and one unit in group 7 did not get the order.
Why can you only select 59 units at one time?
F7 - 10 were not selected, but had the yellow line going to them.
All of groups 8, 9, 10, and one unit in group 7 did not get the order.
Why can you only select 59 units at one time?
Last edited by General BlackDragon on Thu Jan 07, 2016 8:58 pm, edited 1 time in total.
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*****General BlackDragon*****
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Re: BZ2 1.3.7.0a130j posted
Goes over the network max packet size (MTU minus headers) for some commands in certain pathological cases. Limiting to 59 makes it consistently behave in all cases.Why can you only select 59 units at one time?
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Re: BZ2 1.3.7.0a130j posted
Ah. Why is MP code being used in BZ2Edit Instant Action?
There was and possibly still is a case where, if you are in the editor too long, when you exit editor, you cannot move and console is spamming force move lag quit stuff.
There was and possibly still is a case where, if you are in the editor too long, when you exit editor, you cannot move and console is spamming force move lag quit stuff.
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Re: BZ2 1.3.7.0a130j posted
1) Simplicity, fewer code paths to debug. The max units selectable at once is a constant that's not really part of the network code. But it affects net, so the same constant is used in both exes.Why is MP code being used in BZ2Edit Instant Action?
2) In BZ2 1.0-1.3.5(ish), there was a separate 'NetworkManager' and a 'MoveManager' (BZ1-ish, with some added features). I unified them to remove redundant items, store in network-compressed form in memory, etc. Everything goes thru this compressed form code path, once again, to have fewer diverging code paths.
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Re: BZ2 1.3.7.0a130j posted
Ah.
Well, somewhere, being in the Editor makes that code think it's lagging. What's the timer on it?
Well, somewhere, being in the Editor makes that code think it's lagging. What's the timer on it?
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Re: BZ2 1.3.7.0a130j posted
Nothing comes to mind offhand. Bugzilla it.
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Re: BZ2 1.3.7.0a130j posted
I think this is a known and standing issue, but playing through the Single Player Campaign, I ran into the problem of the Constructor on the Dark Planet mission failing to budge from the corner that he starts out in, never building a power supply or the factory. I tried a few restarts and changing the difficulty level from High to Medium but with no luck. The mission is still winnable, however.
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Re: BZ2 1.3.7.0a130j posted
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
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Lifetime member of JBS and NRA
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Re: BZ2 1.3.7.0a130j posted
Hi Red Devil. I saw those files, but I wasn't clear on their relationship to the testing of the latest beta release. I was thinking that maybe they would be picked up and included in the beta releases by Nathan at some point. I think I'll play through the rest of the campaign with just the patch, and then go back and install the single player mission tweaks you've been working on to see if they help with any rough spots that I might run into. Does that make sense?
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Re: BZ2 1.3.7.0a130j posted
not really ;-p
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA