Battlezone II Remodeled 1.0.8 released 2/21/17

Moderators: GSH, VSMIT, Commando

User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

Post by Progressor »

FE does not work under 1.3.7+. Generally it does but crashes when restoring a saved game or exiting. If RD is still working on FE... RD, can you fix it please?
User avatar
GSH
Patch Creator
Posts: 2485
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

Post by GSH »

If there's a crash, and you want it fixed, you have to post logs. We can't see your screen.

-- GSH
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

Post by Progressor »

GSH, I did it two times before. To reproduce a crash:

1. Start SP campaign
2. Save a file
3. Load that file and game crashes. If you restart bzone.exe, the saved game is loaded without any problem.

The saved game: https://www.dropbox.com/s/r0jzinlfjanuphp/11.sav?dl=0

Log from the crash:

Code: Select all

DIAG|            maininit:562  |11:23:36|21     |Version Information Section
DIAG|            maininit:563  |11:23:36|21     | BZ2 build 1.3.7.1 Public Beta
DIAG|            maininit:574  |11:23:36|21     |Session started Sun Jun 05 11:23:36 2016
DIAG|            maininit:580  |11:23:36|21     |CPU: 8 processors, type 586
DIAG|            maininit:581  |11:23:36|21     |CPU: Intel(R) Xeon(R) CPU E5-1630 v3 @ 3.70GHz
DIAG|            maininit:582  |11:23:36|21     |CPU: Intel64 Family 6 Model 63 Stepping 2
DIAG|            maininit:585  |11:23:36|21     |Executed by MEGAXEON\Slava on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG|                DXUT:2097 |11:23:36|423    | DXUT pause on change device
DIAG|                DXUT:1352 |11:23:36|431    | DXUT pause on minimize
DIAG|                DXUT:1525 |11:23:36|431    | DXUT pause on minimize
DIAG|                 vid:555  |11:23:37|1654   |In Vid::OnCreateDevice, pd3dDevice = 0x0B2878F8
DIAG|                 vid:572  |11:23:37|1654   |d3d: supports range based fog
DIAG|                 vid:581  |11:23:37|1654   |d3d: supports pixel based fog
DIAG|                 vid:594  |11:23:37|1654   |d3d: supports border address mode
DIAG|                 vid:640  |11:23:37|1654   |d3d: Has EMBM texture format support
DIAG|                 vid:542  |11:23:37|1655   |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:665  |11:23:37|1655   |D3D Adapter Identifier info:
DIAG|                 vid:666  |11:23:37|1655   | Driver:                nvd3dum.dll
DIAG|                 vid:667  |11:23:37|1655   | Description:           NVIDIA Quadro K2200
DIAG|                 vid:668  |11:23:37|1655   | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:669  |11:23:37|1655   | DriverVersion:         0x000A0012000D182F
DIAG|                 vid:670  |11:23:37|1655   | VendorId:              0x000010DE
DIAG|                 vid:671  |11:23:37|1655   | DeviceId:              0x000013BA
DIAG|                 vid:672  |11:23:37|1655   | SubSysId:              0x1097103C
DIAG|                 vid:673  |11:23:37|1655   | Revision:              0x000000A2
DIAG|                 vid:675  |11:23:37|1655   |Dumping D3D9 Device Caps:
DIAG|                 vid:677  |11:23:37|1655   | DeviceType:            0x00000001
DIAG|                 vid:678  |11:23:37|1655   | AdapterOrdinal:        0
DIAG|                 vid:679  |11:23:37|1655   | Caps:                  0x00020000
DIAG|                 vid:680  |11:23:37|1655   | Caps2:                 0xE0020000
DIAG|                 vid:681  |11:23:37|1655   | Caps3:                 0x000003A0
DIAG|                 vid:682  |11:23:37|1655   | PresentationIntervals: 0x8000000F
DIAG|                 vid:683  |11:23:37|1655   | CursorCaps:            0x00000001
DIAG|                 vid:684  |11:23:37|1655   | DevCaps:               0x001BBEF0
DIAG|                 vid:685  |11:23:37|1655   | PrimitiveMiscCaps:     0x002FCEF2
DIAG|                 vid:686  |11:23:37|1655   | RasterCaps:            0x07732191
DIAG|                 vid:687  |11:23:37|1655   | ZCmpCaps:              0x000000FF
DIAG|                 vid:688  |11:23:37|1655   | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:689  |11:23:37|1655   | DestBlendCaps:         0x00003FFF
DIAG|                 vid:690  |11:23:37|1655   | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:691  |11:23:37|1655   | ShadeCaps:             0x00084208
DIAG|                 vid:692  |11:23:37|1655   | TextureCaps:           0x0001ECC5
DIAG|                 vid:693  |11:23:37|1655   | TextureFilterCaps:     0x03030700
DIAG|                 vid:694  |11:23:37|1655   | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:695  |11:23:37|1655   | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:696  |11:23:37|1655   | TextureAddressCaps:    0x0000003F
DIAG|                 vid:697  |11:23:37|1655   | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:698  |11:23:37|1655   | LineCaps:              0x0000001F
DIAG|                 vid:699  |11:23:37|1655   | MaxTextureWidth:       16384
DIAG|                 vid:700  |11:23:37|1655   | MaxTextureHeight:      16384
DIAG|                 vid:701  |11:23:37|1655   | MaxVolumeExtent:       2048
DIAG|                 vid:702  |11:23:37|1655   | MaxTextureRepeat:      8192
DIAG|                 vid:703  |11:23:37|1655   | MaxTextureAspectRatio: 16384
DIAG|                 vid:704  |11:23:37|1655   | MaxAnisotropy:         16
DIAG|                 vid:705  |11:23:37|1655   | StencilCaps:           0x000001FF
DIAG|                 vid:706  |11:23:37|1655   | FVFCaps:               0x00180008
DIAG|                 vid:707  |11:23:37|1655   | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:708  |11:23:37|1655   | MaxTextureBlendStages: 8
DIAG|                 vid:709  |11:23:37|1655   | MaxSimultaneousTextures: 8
DIAG|                 vid:710  |11:23:37|1655   | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:711  |11:23:37|1655   | MaxActiveLights:       10
DIAG|                 vid:722  |11:23:37|1655   | MaxUserClipPlanes:     8
DIAG|                 vid:723  |11:23:37|1655   | MaxVertexBlendMatrices: 4
DIAG|                 vid:724  |11:23:37|1655   | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:725  |11:23:37|1655   | MaxPrimitiveCount:     16777215
DIAG|                 vid:726  |11:23:37|1655   | MaxVertexIndex:        16777215
DIAG|                 vid:727  |11:23:37|1655   | MaxStreams:            16
DIAG|                 vid:728  |11:23:37|1655   | MaxStreamStride:       255
DIAG|                 vid:729  |11:23:37|1655   | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:730  |11:23:37|1655   | MaxVertexShaderConst:  256
DIAG|                 vid:731  |11:23:37|1655   | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:732  |11:23:37|1655   | DevCaps2:              0x00000051
DIAG|                 vid:733  |11:23:37|1655   | Reserved5:             0x00000000
DIAG|                 vid:734  |11:23:37|1655   | MasterAdapterOrdinal:  0
DIAG|                 vid:735  |11:23:37|1655   | AdapterOrdinalInGroup: 0
DIAG|                 vid:736  |11:23:37|1655   | NumberOfAdaptersInGroup: 1
DIAG|                 vid:737  |11:23:37|1655   | DeclTypes:             0x0000030F
DIAG|                 vid:738  |11:23:37|1655   | NumSimultaneousRTs:    4
DIAG|                 vid:739  |11:23:37|1655   | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:740  |11:23:37|1655   | VertexTextureFilterCaps: 0x03030700
DIAG|                 vid:741  |11:23:37|1655   | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:742  |11:23:37|1655   | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:743  |11:23:37|1656   | MaxVertexShader30InstructionSlots: 4096
DIAG|                 vid:744  |11:23:37|1656   | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:747  |11:23:37|1656   | MaxPointSize:          8192.00
DIAG|                 vid:748  |11:23:37|1656   | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:749  |11:23:37|1656   | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:750  |11:23:37|1656   | MaxVertexW:            10000000000.00
DIAG|                 vid:751  |11:23:37|1656   | GuardBandLeft:         -100000000.00
DIAG|                 vid:752  |11:23:37|1656   | GuardBandTop:          -100000000.00
DIAG|                 vid:753  |11:23:37|1656   | GuardBandRight:        100000000.00
DIAG|                 vid:754  |11:23:37|1656   | GuardBandBottom:       100000000.00
DIAG|                 vid:755  |11:23:37|1656   | ExtentsAdjust:         0.00
DIAG|                 vid:797  |11:23:37|1656   |In Vid::OnResetDevice, pd3dDevice = 0x0B2878F8
DIAG|                 vid:832  |11:23:37|1656   |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |11:23:37|1656   | DXUT unpause on change device done
DIAG|             cmdline:1013 |11:23:37|1657   |Commandline param (1/5): 'U:\Games\Battlezone II.1371\bzone.exe'
DIAG|             cmdline:1013 |11:23:37|1657   |Commandline param (2/5): '/novista'
DIAG|             cmdline:1013 |11:23:37|1657   |Commandline param (3/5): '/nointro'
DIAG|             cmdline:1013 |11:23:37|1657   |Commandline param (4/5): '/config'
DIAG|             cmdline:1013 |11:23:37|1657   |Commandline param (5/5): 'FE13.cfg'
DIAG|               setup:77   |11:23:37|1657   |Drive type : Fixed
DIAG|               setup:147  |11:23:37|1657   |Startup directory : U:\Games\Battlezone II.1371
DIAG|             filesys:643  |11:23:37|1676   |Config: 'AddDirRecurse' :: '@rootdir\FE13_PB65_Addon'
DIAG|             filesys:643  |11:23:37|1699   |Config: 'AddDirRecurse' :: '@rootdir\FE13_PB65_Maps'
DIAG|             filesys:643  |11:23:38|2014   |Config: 'AddPack' :: '@rootdir\FE13_PB65.pak'
DIAG|             filesys:643  |11:23:38|2206   |Config: 'AddDirRecurse' :: '@rootdir\addon'
DIAG|             filesys:643  |11:23:38|2268   |Config: 'AddPack' :: '@rootdir\patch13.pak'
DIAG|             filesys:643  |11:23:38|2393   |Config: 'AddPack' :: '@rootdir\data.pak'
DIAG|             filesys:643  |11:23:38|2478   |Config: 'AddDirRecurse' :: '@rootdir\data'
DIAG|             cmdline:1013 |11:23:39|2842   |Commandline param (1/5): 'U:\Games\Battlezone II.1371\bzone.exe'
DIAG|             cmdline:1013 |11:23:39|2842   |Commandline param (2/5): '/novista'
DIAG|             cmdline:1013 |11:23:39|2842   |Commandline param (3/5): '/nointro'
DIAG|             cmdline:1013 |11:23:39|2842   |Commandline param (4/5): '/config'
DIAG|             cmdline:1013 |11:23:39|2842   |Commandline param (5/5): 'FE13.cfg'
DIAG|                 vid:1329 |11:23:39|2844   |Vid::SetMode - ord(0) fmt(22), w(2560), h(1440) bbCount 2
DIAG|                 vid:1350 |11:23:39|2845   | bFmt(21), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1361 |11:23:39|2845   | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1362 |11:23:39|2845   | hWnds = 00350268 00350268 00350268 00350268
DIAG|                DXUT:2097 |11:23:39|2845   | DXUT pause on change device
DIAG|                 vid:840  |11:23:39|3165   |In Vid::OnLostDevice
DIAG|                 vid:848  |11:23:39|3165   |Done Vid::OnLostDevice
DIAG|                DXUT:1392 |11:23:39|3175   | DXUT unpause on restore
DIAG|                DXUT:1491 |11:23:39|3176   | DXUT unpause on restore
DIAG|                DXUT:2584 |11:23:39|3177   | DXUT unpause on change device done
DIAG|                 vid:1370 |11:23:39|3177   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1380 |11:23:39|3177   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5458 |11:23:39|3179   | AttemptAcquire device = 0x0B2878F8, lost = 1, paused = 0
DIAG|                DXUT:5474 |11:23:39|3179   | noticed device lost
DIAG|                DXUT:5478 |11:23:39|3179   | Coop level check failed.
DIAG|                DXUT:5544 |11:23:39|3179   | Try to reset the device
DIAG|                 vid:797  |11:23:40|4624   |In Vid::OnResetDevice, pd3dDevice = 0x0B2878F8
DIAG|                 vid:832  |11:23:40|4624   |Done Vid::OnResetDevice

DIAG|                 vid:1391 |11:23:40|4636   |Attempted acquire & render, lost = 0 0
DIAG|               input:1716 |11:23:40|4649   |mouse, Left=0 Right=1
DIAG|      MissionHandler:1450 |11:23:41|4839   |Expanded game UI file of 'bzgame_moves_2560x1440.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:143  |11:23:41|5074   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |11:23:41|5074   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |11:23:41|5074   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |11:23:41|5074   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:158  |11:23:41|5074   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:159  |11:23:41|5074   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:160  |11:23:41|5074   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:161  |11:23:41|5074   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:162  |11:23:41|5074   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:163  |11:23:41|5074   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:164  |11:23:41|5074   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:165  |11:23:41|5074   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:166  |11:23:41|5074   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:167  |11:23:41|5074   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:168  |11:23:41|5074   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:202  |11:23:41|5074   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:208  |11:23:41|5074   | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG|              dsutil:228  |11:23:41|5074   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |11:23:41|5074   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |11:23:41|5074   |Done with audio caps log
DIAG|            AudioSys:322  |11:23:41|5075   |Audio: DirectSound8 setup complete
DIAG|              icroot:193  |11:23:41|5076   |Root window now 640x480
DIAG|            runcodes:172  |11:23:41|5078   |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |11:23:41|5079   |Root window now 640x480
DIAG|                menu:214  |11:23:41|5412   |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG|            mcimovie:285  |11:23:46|10580  |Movie opened U:\Games\Battlezone II.1371\\movies\flyby_1.bik
DIAG|            runcodes:172  |11:23:49|12856  |[Main] Entering run code [INIT]
DIAG|              icroot:193  |11:23:49|12858  |Root window now 2560x1440
DIAG|         InitHandler:539  |11:23:49|12918  |Loading default font 'bankgothic_medium_16.BMF'
DIAG|      MissionHandler:1450 |11:23:49|13000  |Expanded game UI file of 'bzshell_cam_record_x3_0_2560x1440.cfg' not found. Using default of 'bzshell_cam_record_x3_0.cfg'
DIAG|               ifvar:41   |11:23:49|13003  |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|               ifvar:41   |11:23:49|13281  |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |11:23:49|13281  |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|      MissionHandler:1450 |11:23:49|13312  |Expanded game UI file of 'bzgame_keys_2560x1440.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG|        LoadSaveGame:390  |11:23:51|15471  |Loaded from file mercedf1.bzn
DIAG|            runcodes:172  |11:23:53|17629  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |11:23:54|17722  |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |11:23:54|17731  |Root window now 2560x1440
DIAG|            runcodes:172  |11:23:54|17735  |[Mission] Entering run code [RUN]
DIAG|      MissionHandler:1450 |11:23:55|19697  |Expanded game UI file of 'merc01_2560x1440.cfg' not found. Using default of 'merc01.cfg'
DIAG|            runcodes:172  |11:23:56|20096  |[View] Entering run code [FREEEYE]
DIAG|      MissionHandler:1450 |11:23:59|22899  |Expanded game UI file of 'mercedf1_2560x1440.cfg' not found. Using default of 'mercedf1.cfg'
DIAG|            runcodes:172  |11:24:04|27896  |[View] Entering run code [CINERACTIVE]
DIAG|            runcodes:172  |11:24:04|28196  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |11:24:07|30722  |[Mission] Entering run code [ESCAPE]
DIAG|            runcodes:172  |11:24:07|30723  |[View] Entering run code [PauseScreen]
DIAG|            runcodes:172  |11:24:08|32206  |[Mission] Entering run code [RUN]
DIAG|            runcodes:172  |11:24:08|32248  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |11:24:13|37713  |[Mission] Entering run code [ESCAPE]
DIAG|            runcodes:172  |11:24:13|37714  |[View] Entering run code [PauseScreen]
DIAG|               iface:1482 |11:24:19|43080  |UnsetModal: throwing away [DEAD]
DIAG|      MissionHandler:1210 |11:24:21|45330  |Switching to CLEANUP
DIAG|            runcodes:126  |11:24:21|45335  |[Mission] Clearing runcode [ESCAPE]
DIAG|            runcodes:172  |11:24:21|45337  |[Main] Entering run code [CLEANUP]
DIAG|            runcodes:126  |11:24:21|45338  |[View] Clearing runcode [PauseScreen]
User avatar
GSH
Patch Creator
Posts: 2485
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

Post by GSH »

That is not a crash log attached.
DIAG| menu:214 |11:23:41|5412 |Note: could not read registry for last crash filetime. Perhaps you've never seen one
-- GSH
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

Post by Progressor »

I see but that's all I have. bzone.exe just terminates without catching the exception.
User avatar
Killerstrike
Drunken Constructor
Posts: 33
Joined: Fri Jan 31, 2014 8:09 am

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

Post by Killerstrike »

what versions does forgotten enimes run on ?
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

Post by Ded10c »

For best performance, 1.2. Red Devil's patches work for 1.3 PB3 (that one being more stable and true to the original) and 1.3 PB5/6. Not sure about PB7, or which specific builds of PB6 are compatible.
battlezone.wikia.com needs your help!
User avatar
coxxon
Sabre
Posts: 210
Joined: Wed Jul 27, 2011 1:57 pm
Location: North Carolina

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by coxxon »

BATTLEZONE II REMODELED
v107 NOW AVAILABLE 2/1/17

Go to below url and login
http://www.moddb.com/mods/battlezone-ii-remodeled

- This collects a number of changes over the past 10 months and a few new ones. See mod Changelog for further info.
- Modified a number of odfs for scrapValue - 1/2 down to 1/3 of scrapCost. A number are back at their stock levels. It seemed to be creating too much loose scrap after a battle especially at an enemy base for them to grab.
- Switched to ground-based dust for vehicles. Still looks a little too tail-like rather than trail for my tastes, but it does come off the ground rather than the HP point. I guess we'll see how long it lasts.
- New minigun/chaingun visual. I was saving this for another mod, but decided to use it now. New effect has more of a tracerlook, and removes the bullet geometry, and the flat, cross-pannel tail. This is still different though than the "tracer" effect Ken provided.
- Some tweaks to odfs, many set back to stock.

Go get it now! :D
User avatar
squirrelof09
Sabre
Posts: 290
Joined: Sat Feb 19, 2011 3:00 am
Location: ts3.theothergamers.org
Contact:

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by squirrelof09 »

User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by Red Devil »

Looks great. :-)

only thing i noticed was a slight hesitation at the end of dropoff and pgen loops.

also thinking menus in rec and fact could use some of your magic.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by Progressor »

If I want to change size of the radar/map, what I should do?
User avatar
coxxon
Sabre
Posts: 210
Joined: Wed Jul 27, 2011 1:57 pm
Location: North Carolina

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by coxxon »

squirrelof09 wrote:Excellent, Will check it out! Also, uploaded to bzscrap.org
http://www.bzscrap.org/downloads/Mods/Coxxon/
http://www.bzscrap.org/downloads/Mods/C ... _1_0_7.zip
cool, thanks!
User avatar
coxxon
Sabre
Posts: 210
Joined: Wed Jul 27, 2011 1:57 pm
Location: North Carolina

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by coxxon »

Red Devil wrote:Looks great. :-) only thing i noticed was a slight hesitation at the end of dropoff and pgen loops. also thinking menus in rec and fact could use some of your magic.
Hmm, the pgen thing may have always been there. Might be a setting in the frame continuity on the animation.
On the menus/interface, I've been hesitant to mess with them beyond cleaner/sharper artwork images. I also tend to find them a pain to change b/c of the scaling issues with having to change a bunch of files. So I'm trying to stay away from them for now. :)
User avatar
coxxon
Sabre
Posts: 210
Joined: Wed Jul 27, 2011 1:57 pm
Location: North Carolina

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by coxxon »

Progressor wrote:If I want to change size of the radar/map, what I should do?
Those are coded into the interface, and can't be changed on the fly. Though it would be nice if they could be resized in-game, but that's probably best left to GSH.
Commando
Flying Mauler
Posts: 2176
Joined: Fri Feb 18, 2011 6:41 pm

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Post by Commando »

Both the map and radar can be resized via gameprefs, I believe.
Post Reply