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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

ignore the duplicate files for now. I'd have to upload a much bigger zip to fix that, which i'll do later on.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Ta heck with it, i'm going to upload one last update. I missed a mesh, which causes some IA missions to AV, plus i made all the IA map cfg's use the 1.3 cfg, plus i found the dll for Trent buried and put it in the right spot.
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Okay, uploaded Update Four. This will be the last one for awhile since i need to go tot he doctor's tomorrow.

You'll *HAVE* to delete your existing FE13_PB61_Maps folder before installing this zip.

+ Moved Trent DLL to correct place.

+ Updated all IA map cfg's to use 1.3 format. Since most of the IA maps use an older custom DLL, it will probably have no effect, but they are all consistent now and will enable future DLL updates.

+ Removed duplicate DLL files.

+ Added missing fvrturr_skel.msh which caused IA crashes.

+ Fixed some more typos in IA AIPs.
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Re: Forgotten Enemies for PB6

Post by Josiah »

some quick notes I wrote during a few missions

compy.odf does not exist
scrap bar really fat, even w/localprefs.ini copied
when sniped, respawn w/new ship
evatank.odf does not exist
planner error: matching force target 13 has no attackers - I think mission 4
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

there's compy01 and compy 02. where/when do you see that message?

my scrap bar snuck in, it appears...

sniped when/where?

i added evatank in Update Four.

i'll check mission 4.
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

If this is known or not I do not know, but after loading saves the console throws a few errors for like a few seconds, if you want me to throw those errors up I will but if they are known then I won't worry.
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Re: Forgotten Enemies for PB6

Post by Zax »

Gun towers still blind in one eye.

Which reminds me: Xyphoses with shell gun in mission 3 are using a scion movement noise.

From igtow.odf

Code: Select all

weaponMask = 00001
weaponHard1 = "hp_cannon_1"
weaponName1 = "gtower"
weaponAssault1 = 0
weaponHard2 = "hp_cannon_2"
weaponName2 = "gtower"
weaponAssault2 = 0
Also from ebgtow_mpic.odf

Code: Select all

weaponMask = 00001
weaponHard1 = "hp_gun_1"
weaponName1 = "gshellgun_a"
/**
   Snip
*/
weaponAssault1 = 1

weaponHard2 = "hp_gun_2"
weaponName2 = "gshellgun_a"
/**
   Snip
*/
weaponAssault2 = 1
Last edited by Zax on Wed Mar 02, 2011 5:00 am, edited 1 time in total.
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Re: Forgotten Enemies for PB6

Post by Josiah »

on mission 2, I got sniped several times, and spawned in the middle of the map with a new random ship.

the 'compy.odf does not exist' was also on mission 4
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Thanks, fixed the GT's locally. No idea about compy, but i'll just copy/rename compy01 or compy02.
{bac}$tar
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Re: Forgotten Enemies for PB6

Post by {bac}$tar »

hi,
I downloaded the updates, but have a problem with that big mini map/radar :( is there any fix for it already

$tar {bac}-Clan
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Re: Forgotten Enemies for PB6

Post by Ded10c »

As mentioned previously, copy your localprefs.ini into FEAddon (or FE_13_Addon, or whatever it is called. I changed mine.)
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Re: Forgotten Enemies for PB6

Post by Josiah »

looked through the log, and found a few more things:

Code: Select all

ERR |       ConsoleHelper:29   |22:53:25|11116  |ERROR - could not find 'StatsPanel.ScoreColumn0'. Please fix custom .cfg!

ERR |       ConsoleHelper:29   |22:53:25|11117  |ERROR - could not find 'StatsPanel.Backdrop'. Please fix custom .cfg!

ERR |       ConsoleHelper:29   |22:53:25|11117  |ERROR - could not find 'StatsPanel.ColumnTitle0'. Please fix custom .cfg!

ERR |       ConsoleHelper:29   |22:54:00|46183  |ERROR: ODF "cvtalon02P.odf" does not exist


WARN|         ParameterDB:1629 |22:54:00|46183  |WARNING: ODF cbfact03.odf, [FactoryClass]::buildItem6 tries to point to GameObjectClass cvtalon02P, but couldn't find it. Might want to check ODFs

ERR |              bitmap:1281 |22:54:00|46299  |Can't load texture cerbbrain.pic.

DIAG|            meshread:2146 |22:55:14|120750 |Missing binary mesh Miasma.xsi, use XSI

DIAG|            meshread:2146 |22:55:18|124348 |Missing binary mesh Spartacus.xsi, use XSI

DIAG|          LuaManager:165  |22:57:04|230001 |Lua file 'edf3a.lua' not found
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

the talon, spartacus, and miasma errors should be taken care of with the latest update.

cerbbrain is just plain missing or mistyped.

Lua messages like that can be ignored; happens in stock, too.

i'll remove the custom cfg's and gameprefs from the next full zip.
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

Any word on the opening cinematic on Mission 3? By the time it ends (broken as it is already) I fell under attack because the mission had been playing out. Needs to be shortened.

I would go into the xyphos ODF but do not have the PAK on hand, but it is indeed playing Scion engine sounds. See: xyphos with shell gun.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

i fixed the xypos on my end. will post another update when i do more fixes
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