Culled FE Posts
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- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
ignore the duplicate files for now. I'd have to upload a much bigger zip to fix that, which i'll do later on.
- Red Devil
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
Ta heck with it, i'm going to upload one last update. I missed a mesh, which causes some IA missions to AV, plus i made all the IA map cfg's use the 1.3 cfg, plus i found the dll for Trent buried and put it in the right spot.
- Red Devil
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Re: Forgotten Enemies for PB6
Okay, uploaded Update Four. This will be the last one for awhile since i need to go tot he doctor's tomorrow.
You'll *HAVE* to delete your existing FE13_PB61_Maps folder before installing this zip.
+ Moved Trent DLL to correct place.
+ Updated all IA map cfg's to use 1.3 format. Since most of the IA maps use an older custom DLL, it will probably have no effect, but they are all consistent now and will enable future DLL updates.
+ Removed duplicate DLL files.
+ Added missing fvrturr_skel.msh which caused IA crashes.
+ Fixed some more typos in IA AIPs.
You'll *HAVE* to delete your existing FE13_PB61_Maps folder before installing this zip.
+ Moved Trent DLL to correct place.
+ Updated all IA map cfg's to use 1.3 format. Since most of the IA maps use an older custom DLL, it will probably have no effect, but they are all consistent now and will enable future DLL updates.
+ Removed duplicate DLL files.
+ Added missing fvrturr_skel.msh which caused IA crashes.
+ Fixed some more typos in IA AIPs.
Re: Forgotten Enemies for PB6
some quick notes I wrote during a few missions
compy.odf does not exist
scrap bar really fat, even w/localprefs.ini copied
when sniped, respawn w/new ship
evatank.odf does not exist
planner error: matching force target 13 has no attackers - I think mission 4
compy.odf does not exist
scrap bar really fat, even w/localprefs.ini copied
when sniped, respawn w/new ship
evatank.odf does not exist
planner error: matching force target 13 has no attackers - I think mission 4
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
there's compy01 and compy 02. where/when do you see that message?
my scrap bar snuck in, it appears...
sniped when/where?
i added evatank in Update Four.
i'll check mission 4.
my scrap bar snuck in, it appears...
sniped when/where?
i added evatank in Update Four.
i'll check mission 4.
Re: Forgotten Enemies for PB6
If this is known or not I do not know, but after loading saves the console throws a few errors for like a few seconds, if you want me to throw those errors up I will but if they are known then I won't worry.
Re: Forgotten Enemies for PB6
Gun towers still blind in one eye.
Which reminds me: Xyphoses with shell gun in mission 3 are using a scion movement noise.
From igtow.odf
Also from ebgtow_mpic.odf
Which reminds me: Xyphoses with shell gun in mission 3 are using a scion movement noise.
From igtow.odf
Code: Select all
weaponMask = 00001
weaponHard1 = "hp_cannon_1"
weaponName1 = "gtower"
weaponAssault1 = 0
weaponHard2 = "hp_cannon_2"
weaponName2 = "gtower"
weaponAssault2 = 0
Code: Select all
weaponMask = 00001
weaponHard1 = "hp_gun_1"
weaponName1 = "gshellgun_a"
/**
Snip
*/
weaponAssault1 = 1
weaponHard2 = "hp_gun_2"
weaponName2 = "gshellgun_a"
/**
Snip
*/
weaponAssault2 = 1
Last edited by Zax on Wed Mar 02, 2011 5:00 am, edited 1 time in total.
Re: Forgotten Enemies for PB6
on mission 2, I got sniped several times, and spawned in the middle of the map with a new random ship.
the 'compy.odf does not exist' was also on mission 4
the 'compy.odf does not exist' was also on mission 4
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
Thanks, fixed the GT's locally. No idea about compy, but i'll just copy/rename compy01 or compy02.
Re: Forgotten Enemies for PB6
hi,
I downloaded the updates, but have a problem with that big mini map/radar is there any fix for it already
$tar {bac}-Clan
I downloaded the updates, but have a problem with that big mini map/radar is there any fix for it already
$tar {bac}-Clan
Re: Forgotten Enemies for PB6
As mentioned previously, copy your localprefs.ini into FEAddon (or FE_13_Addon, or whatever it is called. I changed mine.)
Re: Forgotten Enemies for PB6
looked through the log, and found a few more things:
Code: Select all
ERR | ConsoleHelper:29 |22:53:25|11116 |ERROR - could not find 'StatsPanel.ScoreColumn0'. Please fix custom .cfg!
ERR | ConsoleHelper:29 |22:53:25|11117 |ERROR - could not find 'StatsPanel.Backdrop'. Please fix custom .cfg!
ERR | ConsoleHelper:29 |22:53:25|11117 |ERROR - could not find 'StatsPanel.ColumnTitle0'. Please fix custom .cfg!
ERR | ConsoleHelper:29 |22:54:00|46183 |ERROR: ODF "cvtalon02P.odf" does not exist
WARN| ParameterDB:1629 |22:54:00|46183 |WARNING: ODF cbfact03.odf, [FactoryClass]::buildItem6 tries to point to GameObjectClass cvtalon02P, but couldn't find it. Might want to check ODFs
ERR | bitmap:1281 |22:54:00|46299 |Can't load texture cerbbrain.pic.
DIAG| meshread:2146 |22:55:14|120750 |Missing binary mesh Miasma.xsi, use XSI
DIAG| meshread:2146 |22:55:18|124348 |Missing binary mesh Spartacus.xsi, use XSI
DIAG| LuaManager:165 |22:57:04|230001 |Lua file 'edf3a.lua' not found
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
the talon, spartacus, and miasma errors should be taken care of with the latest update.
cerbbrain is just plain missing or mistyped.
Lua messages like that can be ignored; happens in stock, too.
i'll remove the custom cfg's and gameprefs from the next full zip.
cerbbrain is just plain missing or mistyped.
Lua messages like that can be ignored; happens in stock, too.
i'll remove the custom cfg's and gameprefs from the next full zip.
Re: Forgotten Enemies for PB6
Any word on the opening cinematic on Mission 3? By the time it ends (broken as it is already) I fell under attack because the mission had been playing out. Needs to be shortened.
I would go into the xyphos ODF but do not have the PAK on hand, but it is indeed playing Scion engine sounds. See: xyphos with shell gun.
I would go into the xyphos ODF but do not have the PAK on hand, but it is indeed playing Scion engine sounds. See: xyphos with shell gun.
- Red Devil
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- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
i fixed the xypos on my end. will post another update when i do more fixes