MrTwosheds wrote:To be practical, in the light of bz2, you would need a system that restricted access based on skill or length of service
Newb Zone to Trooper wars to veteran matches and an elite zone. This would keep the noobs out of the vet games and the vets out of the noob games.

A lot of modern RTS games use an automatching system to do that, or otherwise some clearly displayed ranks. Some games even use a rating system based on the
Elo rating system for calculating skill levels and matching accordingly.
In BZ2, I would use a system like this for calculating team strength.
Define some vars:
Csk (Command skill (From 0-100))
Tsk (Field tactics skill (From 0-100))
Fsk (Fighting ability (From 0-100))
Mrl (Morale (From 0-100))
Mpr (Morale modifer for calculations (from 0.75 to 1.25))
Set up a pre adjustment based on the Morale variable (scaled from 0-100)
Let Mpr = ((Mrl-50)/200)+1 # Morale adjustment, Mrl inputs between 0 to 100 will yield a result between 0.75 and 1.25 the final number gets multiplied against existing skill levels to allow for a 25% degree of flexibility, or 'standard deviation' when calculating team strength
Now define skill equation sets
Thug
Thg = (Tsk+Fsk)*Mpr
Commander
Cmd = (2(Csk+Tsk)+Fsk)*Mpr
(in 1.2 where it is easier to escape combat the commander's calculation would be closer to (3Csk+Tsk+(.5)Fsk)*Mpr)
Take note that the commander level also has a x2 modifier, this is because the commander is the most important player in a strat and has the greatest ability to skew his team's chances of success, so his skill level is counted twice. (ie: Sly commanding 2 noobs vs 3 relatively decent players and Sly wins? -- well this is the reason why, and so is morale, given that players have the ability to affect other players morale).
Team Strength Rating is roughly equivalent to
Cmd+Thg[0]+Thg[1]+Thg[2]+Thg[3]
How the variables Csk, Tsk, and Fsk would be calculated via computer would be a good question (Fsk perhaps would be calculated based on kills/deaths where each kill is matched up to another players Fsk rating and used to modify the player's) -- Tsk might be based on skill-type objectives such as killing an upgraded pool, canceling an enemy building by killing a constructor who is building/upgrading it (scrap cost) vs your commander's own time/scrap cost to resupply you with a ship; and Csk would be measured only while in command and would be calculated based on the aggregated Team Strength Rating (TSR) of your team vs the aggregated TSR of the enemy team.