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Re: RV for MP play?

Posted: Fri Feb 17, 2012 6:19 pm
by Red Spot
You can add sub-menus, which means you can create 100 different variants.
And I would control it via dll as without this leaves games open for 'undesired behaviour'(in whatever flavour you'd do it without dll).

Re: RV for MP play?

Posted: Fri Feb 17, 2012 11:46 pm
by Nielk1
Just make this invisible 1 use factory only useful once. If starting scrap is problematic you could make the factory throw off a scrap truck with 40 scrap contained inside (recycle to get at it, or destroy to form loose) for use right after deploy.

Or I could muck around the DLLs but that wouldn't help stock 1.3.6.2.

If you don't get your rec and get moving pretty fast you will get mauled till you have no units left, thus leaving you both un-killable until you selected a rec from the invisible factory but useless.

Interesting issues present.

If all the Recyclers are similar in their design it gets easier (tech changes to the tree, but not to the rec itself). You could force the player to make a special object before they make anything else and this object locks out all the others and unlocks parts of the tree. You would need to replicate parts of the trees from the chosen recs though. The entire rec unit list.

Re: RV for MP play?

Posted: Sat Feb 25, 2012 2:42 pm
by Zax
On the map Remnant, the only map I've ever seen someone move their Recycler from starting position, it took far less than 90 seconds, and that was from a corner of the map to the center. If your Recycler is deployed any time after all that time, you already start with a disadvantage which could be crippling.

Re: RV for MP play?

Posted: Sat Feb 25, 2012 10:04 pm
by S.cavA.rmyG.en
Zax wrote:On the map Remnant, the only map I've ever seen someone move their Recycler from starting position, it took far less than 90 seconds, and that was from a corner of the map to the center. If your Recycler is deployed any time after all that time, you already start with a disadvantage which could be crippling.
I think I will give you 3 mins to make up your mind and deploy your recycler after that well if you did not pick one your dead and if you did not deploy it your going to have a hard time with the other players.
If all the Recyclers are similar in their design it gets easier (tech changes to the tree, but not to the rec itself). You could force the player to make a special object before they make anything else and this object locks out all the others and unlocks parts of the tree. You would need to replicate parts of the trees from the chosen recs though. The entire rec unit list.
mute point I am just going to take a copy of each recycler and limit it to one and change the cost and build time.
I need to build a list of all RVs that are going to be used for asset cheaks.
I will start a new topic where you nuts can vote on what RV you want.