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Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 10:21 am
by TheJamsh
DarkCobra262 wrote:Is it possible for me to give you a .rar or .zip pack of all the ISDF models (in .max, 3ds max 2010)?
That would be handy if you could, I can repair what I need to. I'm essentially trying to make more detailed versions of them, but I'm way out of practice with Max and need something to start from.

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 10:37 am
by Apollo
Export the new models from Softimage 3D 3.9.2 (if the changes are still compatible) to 3ds with animation.

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 3:13 pm
by TheJamsh
Apollo wrote:Export the new models from Softimage 3D 3.9.2 (if the changes are still compatible) to 3ds with animation.
That's good in theory, but you need to find a working copy of said software first.

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 3:54 pm
by Apollo
I have it but i don't think it's installed and i don't have the modified 1.3 xsi models.
What was the 1.3 xsi's edited in and what was changed?

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 4:47 pm
by Zax
That softimage is the holy grail of bz2 modeling :)

Or was if nielk's vert animator is as good as described. With softimage you get 1:1 exports with what the modeler makes to what the game is expecting.

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 7:02 pm
by TheJamsh
Apollo wrote:I have it but i don't think it's installed and I don't have the modified 1.3 xsi models.
What was the 1.3 xsi's edited in and what was changed?
There are quite a number edits, and new meshes for the likes of GSH's stuff. You can get all of them by accessing the 1.3 Modder Data zip file on GSH's site. Is your version of Softimage legit? Feel free to PM me if this conversation goes in a not-so-legal direction.

I'm yet to try the Vert animation exporter. I need to get to grips with the Skin modifier again. You all remember the tank posted below? I wanted to animate the engine fins for movement using vertex anims, and also put a looping animation on the antenna which would have it drifting about and flexing as the craft accelerates and moves. (Not sure if the loop anim will allow that, but worth a try).

Image

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 7:52 pm
by Zax
No, it would not loop. You could have it bend back as you go forward and move forward as you go back which would make enough sense anyway without it whipping around as if it were windy (which would be harder to justify if used in vacuum worlds).

Just be careful to keep the flippity floppity down from being too crazy. Boing Boing should be reserved for anime beach volleyball games.

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 8:13 pm
by MrTwosheds
Want TANK!

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 8:20 pm
by TheJamsh
Zax wrote:(which would be harder to justify if used in vacuum worlds).
Good point :P, might as well save myself the time with that then. Getting it to flex as the tank moves would be easy enough though, soon as I figure it out...
MrTwosheds wrote:Want TANK!
:P. Can't wait for Jayden to do the others. Should look mighty good!

Re: Latest Models in .Max Format?

Posted: Mon Jul 02, 2012 10:44 pm
by DarkCobra262
Pack is awaiting authorization on moddb...

Re: Latest Models in .Max Format?

Posted: Tue Jul 03, 2012 9:36 am
by TheJamsh
Thankyou fine sir :)

Are these the latest models from Modders Data? Or are they from the old XSI pack?

Re: Latest Models in .Max Format?

Posted: Tue Jul 03, 2012 2:40 pm
by General BlackDragon
You can give a craft a looping animation.

Re: Latest Models in .Max Format?

Posted: Tue Jul 03, 2012 2:50 pm
by TheJamsh
General BlackDragon wrote:You can give a craft a looping animation.
I know it can be done (done a couple already), but i'm not sure how that will behave when the same object is affected by other anims too.

Re: Latest Models in .Max Format?

Posted: Tue Jul 03, 2012 2:51 pm
by General BlackDragon
It isn't effected. (Unless the piece in question is also animated by other....then maybe both would play at once? OR the new one would take over? ???)

Stop asking and go try stuff :D

Re: Latest Models in .Max Format?

Posted: Tue Jul 03, 2012 2:56 pm
by TheJamsh
General BlackDragon wrote:It isn't effected. (Unless the piece in question is also animated by other....then maybe both would play at once? OR the new one would take over? ???)

Stop asking and go try stuff :D
I guess that's the way to find out :P I wonder if the vertex anim properties would 'add' together like the forward/reverse/strafe etc. animations do when the craft steers. *sigh*, looks like the rest of my day is spent trying to decipher the *skin* modifier in 3DS...