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Re: Race mods (not RacePrj)

Posted: Sun Mar 20, 2011 5:02 pm
by Ded10c
I'm working on Fleshstorm as we speak so it is compatible with PB6. Compatibility with PB6 is very easy and that's already done, now I'm fixing problems that have been in it from the first place.

MM5 isn't necessary, but it makes things easier for some people. It should be self-explanatory enough once you've got it. You can find it on bzscrap.org.

Re: Race mods (not RacePrj)

Posted: Sun Mar 20, 2011 7:07 pm
by Baconboy
Then, do you just download FS2 and then the fix?
Is there a cfg file for a shortcut and how do you install the fix so it'll work on PB6?
And what does MM5 do?

Re: Race mods (not RacePrj)

Posted: Sun Mar 20, 2011 8:31 pm
by Ded10c
FS2 and its patch are just installed consecutively, yes.

All mods include a .cfg if they need to be launched seperately.

Re: Race mods (not RacePrj)

Posted: Mon Mar 21, 2011 1:46 pm
by Baconboy
okay.
I'll try it.

EDIT: Both QF and FS2 crashed my computer after I clicked the installers.