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Re: Console bz2 binds

Posted: Thu Sep 12, 2013 9:20 am
by vlad_C0M
GSH , thanks u for attention!
I talking about multiplayer game, I know that I can't modify some cfg files , cause multigame talk => "I have a new MOD."
And nobody can connect.
-

I'm trying to understand whether there is the way to achieve a combination of keys , worked in multiplayer game?

--

ZeroAngel , great thanks , you really undestand me )

Re: Console bz2 binds

Posted: Thu Sep 12, 2013 9:41 am
by Ded10c
vlad_C0M wrote:GSH , thanks u for attention!
I talking about multiplayer game, I know that I can't modify some cfg files , cause multigame talk => "I have a new MOD."
And nobody can connect.
.cfg files aren't normally asset-checked, you can change input.cfg without issue.

EDIT: Don't know what I was thinking, thanks GBD.

Re: Console bz2 binds

Posted: Thu Sep 12, 2013 9:49 am
by vlad_C0M
Where Can I Find this file?

Re: Console bz2 binds

Posted: Thu Sep 12, 2013 2:32 pm
by GSH
Vlad-
You can use the BZ2 Pak Explorer as the can opener for BZ2's data.pak and patch13.pak files. Note - do NOT edit your .pak files. Instead, unpack everything elsewhere, find input.cfg, edit it, and copy the changed input.cfg back into your addon folder. You can also look at the BZ2 newkeys projects, which has a number of custom bindings in it.

Basically, the in-game bindings are for simple commands. If you want to do anything complicated, then editing input.cfg is really the way to go. The amount of work to do an ingame editor for complicated macros is far greater than the benefit.

-- GSH

Re: Console bz2 binds

Posted: Thu Sep 12, 2013 3:07 pm
by General BlackDragon
AFAIK no CFG files are asset checked. Shell mods shouldn't effect in game assets. Just like a texture pack, or a sound pack, they're user - customizable.

Re: Console bz2 binds

Posted: Fri Sep 13, 2013 3:39 am
by vlad_C0M
GSH, General BlackDragon Thanks !!
Will test it )!
PS: for accuracy <<copy the changed input.cfg back into your "addon" folder>> - "addon" or "addon_2013-09-09_1802" ?

Re: Console bz2 binds

Posted: Fri Sep 13, 2013 6:16 am
by mase
addon

Re: Console bz2 binds

Posted: Fri Sep 13, 2013 7:33 am
by vlad_C0M
Sorry for annoying... I cant find imput.cfg...
PRINTSCREEN

Re: Console bz2 binds

Posted: Fri Sep 13, 2013 10:28 am
by Red Spot
Patch13.pak
addon/config/input/*

* = several files 'bzinput_[something].cfg

Re: Console bz2 binds

Posted: Tue Oct 01, 2013 5:57 am
by vlad_C0M
And once more question what does mean option :
"Network connection"
[modem] [broadband] ?
---
And on what it influences and what setup costs at you?

Re: Console bz2 binds

Posted: Wed Oct 02, 2013 3:40 pm
by vlad_C0M
up! I trust people this question isn't so difficult !

Re: Console bz2 binds

Posted: Wed Oct 02, 2013 6:47 pm
by MrTwosheds
Modem is for 56k or ISDN connection.
Broadband is for ADSL

Re: Console bz2 binds

Posted: Thu Oct 03, 2013 1:39 am
by vlad_C0M
ok. Great Thanks! (I ask because when I turn on "Broadband" , recently my game was crashed.)

Re: Console bz2 binds

Posted: Thu Oct 03, 2013 1:48 am
by GSH
If there's a crash, submit the logfile to me. You can PM me here on the boards or email me (look at the bottom of the 1.3 patch download site) if you want to keep it quiet. Thanks

The modem/broadband switch used to do more, but has done very little since 1.3.6.*'s release.

-- GSH