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Re: Weapon Making
Posted: Fri Mar 21, 2014 10:51 am
by Ded10c
A damage output per second equation is probably the easiest method of doing what you're after, though that ignores the most variables and will come off oddly for weapons like splinter or pulse.
Re: Weapon Making
Posted: Sat Mar 22, 2014 12:55 am
by Nielk1
The trick with BZ2 is that weapons alone don't make balance, the units using them do too. There are a few cases where mixing Scion units with ISDF weapons is horribly OP.
Re: Weapon Making
Posted: Wed Mar 23, 2016 7:02 am
by coxxon
General BlackDragon wrote:Sure...
Get the BZ2 Sprite maker
here ...
Use the sprite.exe to convert your text file into a sprite.stb file. Put this in your mod folders. wala.
Holy crap, I'd forgotten all about that utility. Thanks for the reply GBD. I was about to pull out what little hair I have left trying to get a new weapon reticle into the game. Works good now though.
Re: Weapon Making
Posted: Wed Mar 23, 2016 10:46 pm
by TheJamsh
Man, back in the day I'd have killed for an external particle editor / previewer...