Page 2 of 2
Re: Unofficial Expension Pack
Posted: Tue Mar 29, 2011 11:06 am
by TheJamsh
Im not saying its all thats left to do, but im happy enough with majority of the content we've got. DF mode for example is finished and tested to oblivion, as are majority of the maps.
But mer like i said, its no fun to work on anymore. Dont feel like im getting anywhere with it.
Re: Unofficial Expension Pack
Posted: Tue Mar 29, 2011 12:59 pm
by Nielk1
TheJamsh wrote:Im not saying its all thats left to do, but im happy enough with majority of the content we've got. DF mode for example is finished and tested to oblivion, as are majority of the maps.
But mer like i said, its no fun to work on anymore. Dont feel like im getting anywhere with it.
It is indeed close, but I
will need your help in decoding how the heck your Rec works in relation to the thug rec files so that I might isolate it.
Also, thus far I have managed to take some 50 asset files and reduce them to 10 because they were identical (mostly trees and rocks).
Re: Unofficial Expension Pack
Posted: Wed Mar 30, 2011 6:15 pm
by -APOCALYPSE-
always best to finish what you started.
I can always build an update client for you if you want if you are going to release the UEP as it is
Re: Unofficial Expension Pack
Posted: Wed Mar 30, 2011 10:50 pm
by Ded10c
NK1's C++ trumps your VB, I'm afraid.