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				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 4:09 am
				by DarkCobra262
				General BlackDragon wrote:Yeah, u need to move the pivot of the turret. The pivot of each piece is where it will rotate at.
Indeed, this is helpful for things such as Battlezone 1 Razor wings, nose, and rear
 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 6:48 am
				by XxHAMADEHxX
				Thanks guys IT WORKED =D
Also I think this is last question
Are textured models supposed to be transparent or did I mess up something?
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 4:06 pm
				by MrTwosheds
				Post the SI_materials section and a selection from SI_vertexcolors from a part of your model.
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 4:48 pm
				by Vassili
				What about screenshots?
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 5:01 pm
				by General BlackDragon
				As there are multiple ways to make transparent models, screenshots are not useful.  I believe him when he says parts are transparent 

 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 5:14 pm
				by XxHAMADEHxX
				Im not sure how to get the si-materials thingy.
However I can tell you my model doesn't have a texture yet
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 7:39 pm
				by General BlackDragon
				Its in the .XSI
Open the XSI with notepad
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 7:48 pm
				by XxHAMADEHxX
				Oh that XD
Here's one
SI_Material {
					0.800000;0.800000;0.800000;0.800000;;
					96.078431;
					0.500000;0.500000;0.500000;;
					0.000000;0.000000;0.000000;;
					5;
					0.500000;0.500000;0.500000;;
				}
			}
I it appears I don't have vertex colors in this xsi. I opened a different one and confirmed this is true.
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 7:53 pm
				by General BlackDragon
				0.800000;0.800000;0.800000;0.800000;;
That is RGBA
The last part, Alpha, controls Transparency. It should be 1.0 (100%)
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 7:54 pm
				by XxHAMADEHxX
				Weird. Is it from blender?
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 7:57 pm
				by General BlackDragon
				I guess?
			 
			
					
				Re: kv-2 crash game.
				Posted: Sat Dec 07, 2013 8:17 pm
				by XxHAMADEHxX
				maybe I should try adding a blank texture then send it off.
Update I appeared to have fixed all of my problems Thank God. However I have added alot of detail to the model. Unfortunatley I have no idea how to properly uv map so this going to take awhile XD
Thanks Guys
			 
			
					
				Re: kv-2 crash game.
				Posted: Mon Dec 09, 2013 1:49 am
				by Vassili
				
			 
			
					
				Re: kv-2 crash game.
				Posted: Mon Dec 09, 2013 1:59 am
				by XxHAMADEHxX
				Thanks Vassili =D
			 
			
					
				Re: kv-2 crash game.
				Posted: Mon Dec 09, 2013 2:00 am
				by Vassili
				It's a TANK, not a tHank.