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Re: BZ2-HD Power Plant

Posted: Sat Mar 22, 2014 11:39 pm
by jaydenbz2
BBB, Your modelling skills are fairly good I'd Say, for the Texture my advice is taking the gamma and/or brightness down so It's not so blown out, also looks way to clean, perhaps a little grunge would make it nice.

The overall metal colour is a little too monotone, try overlaying a few photoshourced metals over it and place some edge wear on the panelling edges, will add much more realitic look, if you going to use so many draw calls and fill up GPU memory with large textures..may as well make the most of it :)

That said, I liked your QF2 units, it seems they were nice and dark, which was easier on the eyes.

So yes, that is my critque, and purely that.

Re: BZ2-HD Power Plant

Posted: Sat Mar 22, 2014 11:56 pm
by Red Devil
having that said, which i agree with, i do appreciate games with splashes of bright color in them, like borderlands 2 and crysis 2 and hard reset. it's good to have things somewhat bland to respect the warring aspect of the setting, but it's good to have some color accents along the way to give some relief to the eyes.

Re: BZ2-HD Power Plant

Posted: Sun Mar 23, 2014 12:22 am
by Nielk1
BZ2 originally was intended to have 3 races, the ISDF, the Furies, and the Aliens. The ISDF were white with a splash of UN blue, the Furies were flesh and bone, and the aliens were never shown in textured or model form though it is likely that they resembled the Mire system ruins as that was their native world. The Furies and Aliens got rolled into one race, the Scions, during a very early period. This was also when the ISDF went from a very boring white with blue to orange with grey.

I would also argue that given that camo in the form of color and patters becomes less useful when you get into advanced technology. Something as simple as a computer that automatically draws outlines around objects would defeat any such camo immediately. Colors like Orange simply lend to faster human identification.

Re: BZ2-HD Power Plant

Posted: Sun Mar 23, 2014 12:10 pm
by bigbadbogie
Here it is with a bit of orange on top:

Image

Image

Re: BZ2-HD Power Plant

Posted: Sun Mar 23, 2014 1:54 pm
by General BlackDragon
Now u just gotta add color to the rest of it :D

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 12:33 am
by Nielk1
I hate it less.

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 12:49 am
by Zero Angel
Meh, it's not to my taste. There's a few things I like about it, but most of it looks ugly to me.
AHadley wrote:and they felt it gave the ISDF a regal feel.
And it does. I love how the ISDF uses their color pallete, it does indeed give them a more 'regal' feel as you say.

I remember n1 and I arguing about orange tanks some time back, one of us said the color orange was ridiculous because it's high visibility and another one was arguing that because of technology advances, visual camo isnt as effective as other forms of masking (radar, heat, etc).

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 2:22 am
by Red Devil
maybe a feeling of royalty if you are the house of orange in the netherlands, but purple has always been the color of royalty in western civilization; well, for the past millennia at least.

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 3:33 am
by Red Spot
Red Devil wrote:maybe a feeling of royalty if you are the house of orange in the netherlands
I was sort of waiting for someone to bring that up :D
I for one love my orange tank :mrgreen:

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 4:53 am
by Red Devil
epiphany time... bz2...it's a second dutch age of exploration :shock:

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 10:46 am
by Ded10c
Red is the "royal colour" in Britain, and it's either that or blue in a good swath of Europe.

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 2:02 pm
by Red Spot
Over here it is also red, it is just that the familyname of the royals is in part 'van Oranje' (from/of orange) and so it tends to overshadow the red.
Red Devil wrote:it's a second dutch age of exploration :shock:
Exploration is probably not the correct word, but look at where the Dutch go and for what they are asked. For a small country we have a lot going for ourselves, imo.

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 8:56 pm
by jaydenbz2
I'm all about colour...if anything the texture is far too shiny...you need to pull those whites down to subtlety , add more noisy variation of both value and hue..add slight wear and tear which will sell the texture far better. :)

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 9:02 pm
by bigbadbogie
It's less shiny when not rendered - such as actually in BZ2.

The issue I have with wear and tear is that these are supposed to be units and buildings which have just been created - and created out of a type of material which experiences equal damage distribution. Logically, there should be no visible wear and tear. It's like buying a new car with scratches all over it. It just seems wrong...

Re: BZ2-HD Power Plant

Posted: Mon Mar 24, 2014 9:02 pm
by MrTwosheds
Max shine won't make it to xsi. :( No point in wasting too much time on materials in max for bz2 models,its abilities exceed bz2's, better to work on the materials in the xsi & bz2