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Re: Creating A Map

Posted: Mon Sep 29, 2014 4:57 am
by Vadam
Ah. Didn't know that.

If I make the map in a mod, would it only work with that mod if I don't include any objects? I don't see why it wouldn't work but I'm just making sure

Re: Creating A Map

Posted: Mon Sep 29, 2014 9:23 am
by Ded10c
If you create the map using a mod that contains custom assets and include those custom assets in your map - textures or objects - then your map will only work with that mod. If you avoid them and only use stock assets, your map will work fine without.

If you aim for the latter, it's best to make your map with no mods installed.

Re: Creating A Map

Posted: Mon Sep 29, 2014 11:01 am
by MrTwosheds
Hm, I downloaded one of the blank maps and booted it up but I still get the same issue
An new map looks like a Sabre floating in white space. The .trn defines what textures are available to paint it with.
If there are no textures in the menu, then you have not loaded a .trn with textures defined.

Re: Creating A Map

Posted: Mon Sep 29, 2014 12:05 pm
by Ded10c
MrTwosheds wrote:
Hm, I downloaded one of the blank maps and booted it up but I still get the same issue
An new map looks like a Sabre floating in white space. The .trn defines what textures are available to paint it with.
If there are no textures in the menu, then you have not loaded a .trn with textures defined.
The "blank" maps Vadam is talking about are not blank in that sense. Download one and you'll see what I mean, but they've been floating around for years so you've probably seen them already. If you get a sabre in white space while attempting to load these, something is wrong.

Re: Creating A Map

Posted: Mon Sep 29, 2014 3:16 pm
by Red Devil
open up the cockpit radar and see if your ship is zooming back and forth. if so, then it's not finding the map and it is using a default twilight zone map.

Re: Creating A Map

Posted: Mon Sep 29, 2014 5:54 pm
by MrTwosheds
If you get a sabre in white space while attempting to load these, something is wrong.
Yes, the same thing that's wrong before, he has not loaded the map. Either its is saved somewhere bz2 cannot find it or the shortcut does not point to its actual name.
I make my own folder in maps13 and load/save them from there.

Re: Creating A Map

Posted: Mon Sep 29, 2014 6:56 pm
by Ded10c
MrTwosheds wrote:Yes, the same thing that's wrong before, he has not loaded the map. Either its is saved somewhere bz2 cannot find it or the shortcut does not point to its actual name.
I make my own folder in maps13 and load/save them from there.
The way you worded your post made it sound like you thought he was still starting from a completely blank map rather than the templates.

Also, IIRC addon is intended to be the correct place to store custom maps, with maps13 being somewhere for 1.3 to store its own so they don't pollute addon. That could be completely wrong.

Re: Creating A Map

Posted: Mon Sep 29, 2014 7:44 pm
by MrTwosheds
I am very familiar with what he's seeing, if you don't get things just right a NEW map with no files (trn, ter, wat. bzn, sky, odf ,inf) is what it does. Doesn't matter if its maps13 or addon, it just makes sense to put maps in 13maps to me.
Might be one of those "really helpful" windows things deciding they should actually be saved in Mydocuments...

Re: Creating A Map

Posted: Mon Sep 29, 2014 7:51 pm
by Red Devil
i usually stick the ones i work on in a testing folder in root that i put in the startup cfg concatenation so i can just comment it out.

Re: Creating A Map

Posted: Mon Sep 29, 2014 8:00 pm
by Red Devil
well i'll be jiggered...

when i supply a fictitious map name on the target/command line for the editor, it crashes now:

M:\1.3.6.5-Public\BZ2Edit.exe /uniquelogfile /novista /nointro /config Stock.cfg mpidune.bzn

(i'll bug this)

ERR | ExceptionHandler:191 |13:57:16|4633 |Fault address: 00E02378 01:00001378 M:\1.3.6.5-Public\BZ2Edit.exe
ERR | ExceptionHandler:191 |13:57:16|4634 |
Registers:
ERR | ExceptionHandler:191 |13:57:16|4634 |EAX:0B9891E0
EBX:0B9891E0
ECX:F4676E20
EDX:00000018
ESI:12550010
EDI:1255000C
ERR | ExceptionHandler:191 |13:57:16|4635 |CS:EIP:0023:00E02378
ERR | ExceptionHandler:191 |13:57:16|4635 |SS:ESP:002B:0074D518 EBP:0074D548
ERR | ExceptionHandler:191 |13:57:16|4636 |DS:002B ES:002B FS:0053 GS:002B
ERR | ExceptionHandler:191 |13:57:16|4637 |Flags:00210202
ERR | ExceptionHandler:191 |13:57:16|4637 |
Call stack:
ERR | ExceptionHandler:191 |13:57:16|4638 |Address Offset1 Offset2 Module SourceFile
ERR | ExceptionHandler:191 |13:57:16|4860 |00E02378 +00002378 00000047 BZ2Edit (BZ2Edit): : std::vector<GameObjectClass const *,std::allocator<GameObjectClass const *> >::reserve

ERR | ExceptionHandler:191 |13:57:16|4864 |00F4A2F9 +0014A2F9 0000025D BZ2Edit (BZ2Edit): : Strip::~Strip

ERR | ExceptionHandler:191 |13:57:16|4867 |00F1B11F +0011B11F 0000015C BZ2Edit (BZ2Edit): : PromptSaveMission

ERR | ExceptionHandler:191 |13:57:16|4869 |00F1B2C4 +0011B2C4 000000B2 BZ2Edit (BZ2Edit): : LoadGame

ERR | ExceptionHandler:191 |13:57:16|4871 |00E65E07 +00065E07 00000423 BZ2Edit (BZ2Edit): : InitHandler::Process

ERR | ExceptionHandler:191 |13:57:16|4874 |00F905DA +001905DA 0000004A BZ2Edit (BZ2Edit): : Main::MessagePump

ERR | ExceptionHandler:191 |13:57:16|4876 |00E4C61F +0004C61F 00000569 BZ2Edit (BZ2Edit): : HandledMain

ERR | ExceptionHandler:191 |13:57:16|4877 |00E4C2B9 +0004C2B9 00000203 BZ2Edit (BZ2Edit): : HandledMain

ERR | ExceptionHandler:191 |13:57:16|4880 |00E490CB +000490CB 00000069 BZ2Edit (BZ2Edit): : WinMain

ERR | ExceptionHandler:191 |13:57:16|4881 |00FF81DD +001F81DD 00000191 BZ2Edit (BZ2Edit): : exp

ERR | ExceptionHandler:191 |13:57:16|4882 |7686338A +0001338A 00000012 kernel32 (kernel32): : BaseThreadInitThunk

ERR | ExceptionHandler:191 |13:57:16|4883 |77729F72 +00039F72 00000063 ntdll (ntdll): : RtlInitializeExceptionChain

ERR | ExceptionHandler:191 |13:57:16|4883 |77729F45 +00039F45 00000036 ntdll (ntdll): : RtlInitializeExceptionChain

ERR | ExceptionHandler:191 |13:57:16|4884 |

Re: Creating A Map

Posted: Mon Sep 29, 2014 8:52 pm
by General BlackDragon
Mine doesn't crash. Though, I didn't include the /config Stock.cfg bit.

Re: Creating A Map

Posted: Mon Sep 29, 2014 9:48 pm
by Red Devil
mine crashes regardless

Re: Creating A Map

Posted: Mon Sep 29, 2014 10:21 pm
by General BlackDragon
Then yours is broken. Try reinstalling and using stock?

Re: Creating A Map

Posted: Mon Sep 29, 2014 10:41 pm
by Red Devil
this is interesting: i copied the command line from one working shortcut to another and it worked.

when i remove /tps 10 from the command line, it....crashes...

Re: Creating A Map

Posted: Mon Sep 29, 2014 10:45 pm
by mase
The crash seems to be dependent on the mapname, if I use a.bzn it crashes, if I use B.bzn it doesn't.
And I have B4096.bzn in my path.

Edit: It seems I cannot reliably reproduce this crash.