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Re: The Fae (Warning Many Images)

Posted: Wed Apr 20, 2011 3:12 pm
by Clavin12
vines: definitely Leaves: probably Bark: maybe not on the units

Re: The Fae (Warning Many Images)

Posted: Thu Apr 21, 2011 1:57 am
by Clavin12
The first asset to come of this race. It's just a mushroom prop, but that's okay. I worked quite hard on the texture. Just unzip to your addon folder and you can add it with the editor. http://www.mediafire.com/?6cy3an54tt3q50o

Re: The Fae (Warning Many Images)

Posted: Thu Apr 21, 2011 12:32 pm
by Ded10c
A screenshot would be helpful for those of us who can't run BZ2 for another week :P

Re: The Fae (Warning Many Images)

Posted: Thu Apr 21, 2011 1:42 pm
by Clavin12
Here We Go.Image
Image

Re: The Fae (Warning Many Images)

Posted: Thu Apr 21, 2011 2:23 pm
by Ded10c
Pretty good. Could use a little more texture variety though.

Re: The Fae (Warning Many Images)

Posted: Thu Apr 21, 2011 2:30 pm
by Clavin12
Maybe some gills on the underside?

Re: The Fae (Warning Many Images)

Posted: Thu Apr 21, 2011 3:22 pm
by Zax
BZ2...terrain...making...me...vomit

Re: The Fae (Warning Many Images)

Posted: Fri Apr 22, 2011 7:15 pm
by S.cavA.rmyG.en
try adding

Code: Select all

[GameObjectClass]
LightingType = 1
to that ODF. it mite fix the shadows and make it look a bit better.
here.
Image

Re: The Fae (Warning Many Images)

Posted: Fri Apr 22, 2011 8:34 pm
by Clavin12
Interesting. I'll do it.

Re: The Fae (Warning Many Images)

Posted: Fri Apr 22, 2011 9:19 pm
by Baconboy
How do I add it using Edit?
Or do I just extract it?
And what does it do?

Re: The Fae (Warning Many Images)

Posted: Fri Apr 22, 2011 11:44 pm
by Clavin12
It don't do nothin'. Edit the odf a bit and it could act like a rock and be collidable.

Re: The Fae (Warning Many Images)

Posted: Sat Apr 23, 2011 1:40 am
by MrTwosheds
It should be collidable, make a sort of t shaped box collision__h frame for it, as low poly as possible, doesn't have to fit particularly well. Complex collisions models are BAD.
Use a flaremine odf for it and make it emit the occasional sound fx with the fire sound.

Re: The Fae (Warning Many Images)

Posted: Sat Apr 23, 2011 2:49 am
by Clavin12
Ok, I'll look into it.

Also, What does this mean?
[BuildingClass]
bldEdge = "wwww"

Re: The Fae (Warning Many Images)

Posted: Sat Apr 23, 2011 8:26 am
by Baconboy
Where do I extract it?

Re: The Fae (Warning Many Images)

Posted: Sat Apr 23, 2011 11:21 am
by Clavin12
Addon. Then you type in the odf name under "config" in the editor.