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				Re: The Fae (Warning Many Images)
				Posted: Wed Apr 20, 2011 3:12 pm
				by Clavin12
				vines: definitely Leaves: probably Bark: maybe not on the units
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Thu Apr 21, 2011 1:57 am
				by Clavin12
				The first asset to come of this race. It's just a mushroom prop, but that's okay. I worked quite hard on the texture. Just unzip to your addon folder and you can add it with the editor. 
http://www.mediafire.com/?6cy3an54tt3q50o 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Thu Apr 21, 2011 12:32 pm
				by Ded10c
				A screenshot would be helpful for those of us who can't run BZ2 for another week 

 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Thu Apr 21, 2011 1:42 pm
				by Clavin12
				Here We Go.
 

 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Thu Apr 21, 2011 2:23 pm
				by Ded10c
				Pretty good. Could use a little more texture variety though.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Thu Apr 21, 2011 2:30 pm
				by Clavin12
				Maybe some gills on the underside?
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Thu Apr 21, 2011 3:22 pm
				by Zax
				BZ2...terrain...making...me...vomit
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Fri Apr 22, 2011 7:15 pm
				by S.cavA.rmyG.en
				try adding 
Code: Select all
[GameObjectClass]
LightingType = 1
to that ODF. it mite fix the shadows and make it look a bit better.
here.

 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Fri Apr 22, 2011 8:34 pm
				by Clavin12
				Interesting. I'll do it.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Fri Apr 22, 2011 9:19 pm
				by Baconboy
				How do I add it using Edit?
Or do I just extract it?
And what does it do?
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Fri Apr 22, 2011 11:44 pm
				by Clavin12
				It don't do nothin'. Edit the odf a bit and it could act like a rock and be collidable.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Sat Apr 23, 2011 1:40 am
				by MrTwosheds
				It should be collidable, make a sort of t shaped box collision__h frame for it, as low poly as possible, doesn't have to fit particularly well. Complex collisions models are BAD.
Use a flaremine odf for it and make it emit the occasional sound fx with the fire sound.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Sat Apr 23, 2011 2:49 am
				by Clavin12
				Ok, I'll look into it.
Also, What does this mean? 
[BuildingClass]
bldEdge = "wwww"
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Sat Apr 23, 2011 8:26 am
				by Baconboy
				Where do I extract it?
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Sat Apr 23, 2011 11:21 am
				by Clavin12
				Addon. Then you type in the odf name under "config" in the editor.