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Re: BZ2 1.3.6 unicode issues

Posted: Wed May 25, 2011 6:12 pm
by Cyber
lol.

Hello Miss CuM.
how are you?

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 4:54 pm
by Red Spot
Cyber wrote:lol.

Hello Miss CuM.
how are you?
Ok, you lost me there :D
Care to elaborate?

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 5:23 pm
by Nielk1
Do not these have 2 letter equivalents?

ß = ss
ä = ae
ö = oe

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 5:27 pm
by Zero Angel
In cases where the unicode letter is missing just use the ascii equivalent

ie: König -> Koenig

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 5:57 pm
by Cyber
Red Spot wrote:
Cyber wrote:lol.

Hello Miss CuM.
how are you?
Ok, you lost me there :D
Care to elaborate?


:D

Heute ist schönes wetter, wie geht es Ihnen? ;)

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 6:05 pm
by GSH
Going full unicode will allow some things without character equivalents. Like typing in klingon. But, there's a large can of worms I'm not yet willing to open in terms of going full unicode. I'd have to redo fonts, inputs, introduce a proper localization database, and a bunch more.

-- GSH

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 6:46 pm
by Red Spot
Nielk1 wrote:Do not these have 2 letter equivalents?

ß = ss
ä = ae
ö = oe
I've been thought they do, but it doesnt seem to feel quite right when I use them.
For work I am in contact with German suppliers all the time and as the Dutch language also doesnt use a ß we also use the 'ss' equivalents in every say 'system managed' stuff we do, but I always default back to ß whenever I can.
I do not feel forced to use the last 2 in either way, the Dutch language doesnt use them either and I have basicly been thought to use them as they are presented.

Cyber,
Its an English forum :P
But the sun shines here as well, behind the clouds :)
This is funny in English .. dont need to say you to me, you can just say you, sir ;)

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 8:32 pm
by Nielk1
As a side note, I can apparently nearly read German.

Re: BZ2 1.3.6 unicode issues

Posted: Thu May 26, 2011 10:24 pm
by Ded10c
I studied German briefly. It was far too close to English for me to learn. I can still read it (only just), but I can't speak it. :P

But in German, yes, you can just use ss, ae and oe.

Re: BZ2 1.3.6 unicode issues

Posted: Fri May 27, 2011 2:16 pm
by Cyber
and ue.

ue=ü

Re: BZ2 1.3.6 unicode issues

Posted: Sun Jun 05, 2011 8:25 pm
by Commando
Going full unicode will allow some things without character equivalents. Like typing in klingon. But, there's a large can of worms I'm not yet willing to open in terms of going full unicode. I'd have to redo fonts, inputs, introduce a proper localization database, and a bunch more.
What type of database are you referring to? One built into the .exe or into another file? I'm sure someone would be willing to help with the trivial items. If it's something I could physically do, I would be willing to take a shot at it.