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Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 1:25 am
by MrTwosheds
And their not just boxes, the terrain part is also a very important. If you make the box part slope even a little bit it becomes a ramp. With the Armoury the designer probably chose floating pilots over impaled tanks.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 1:38 am
by Zax
MrTwosheds wrote:And their not just boxes, the terrain part is also a very important. If you make the box part slope even a little bit it becomes a ramp. With the Armoury the designer probably chose floating pilots over impaled tanks.
Visit the PB thread... you might be as surprised as I was.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 9:20 am
by Ded10c
Perhaps with the armoury, just have the collision cover the base part, leaving the antennae or whatever they are out?

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 10:41 am
by TheJamsh
Strangely, giving the armoury a triangular collision like its shape suggests would decrease poly count too :P I also agree on eliminating the antenna from its collision. Not a hard adjustment to make so long as I had a 3DS mesh of it.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 2:10 pm
by Nielk1
Unconsidered:
Test AI aiming at enemy Armories after changes.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 2:31 pm
by Cyber
Hey,


thx MrTwosheds.
GSH, you have a wrong image of me. I am no **** like many other players. I just sometimes get cheeky when I am telling my opinion
I made this post and needed more then 1 hour to prepare it. I just wanted to report this bugs- some of them arent bugs and just ideas you COULD involve to the next patch. It wasn't mean to be evil. Clear? ;)

Red Devil:
2 Questions:
1. I saw you testing in another patch with many Red Devil's (Red Devil_B, Red Devil-C etc): Do you want to fix it by yourself , or should I upload my file (working fine)?
2. Which is the newest g66 Version for 6.1? Version 27 (or 24) ? I've tried to join Axeminister's host but had the wrong version

Btw: I am very happy that an patch exist. I've just played some 1.2 rounds and the warp was horrible. Just ghosts.
So thanks to everybody helping on this patch cause its a lot of fun for me and my family :)

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 3:38 pm
by Red Devil
1. what file? for what?
2. G66 v27 is the latest. i have other fixes waiting in the wings once i get my new rig squared away.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 5:45 pm
by Cyber
Files for fixing the ESC screen (cause its limited to 7 actually)

where to get v27?

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 5:51 pm
by labmice00

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 6:51 pm
by Red Devil
what's wrong with the esc screen. it's been awhile since i've looked at it.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 6:55 pm
by GSH
RD - the better fix to is to enable (auto)scrollbars on the player list in the escape screen. Rather than just expanding the area for player list vertically.

As to the bug 7.0
(7.0)
At 6.1: If player-A joins a game (not started yet, 3v3 ST e.g.) and player-B leaves/rejoins/change his nick, player-A see a ghost of player-B. So it could be that there are suddenly 2 player-B in the game. Just joiners see this “ghosts”, the server see none. This a very bad bug, one of the reason peoples gets back to 5.1. So there were 2 Bobbies:
Exact repro steps would be great.

-- GSH

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 7:16 pm
by Nielk1
Red Devil wrote:what's wrong with the esc screen. it's been awhile since i've looked at it.
Oh also if you try to scroll wheel the chat area it snaps back to the top nearly every time because the selected row only scrolls across the first few visible lines and never engages the scroll bar.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 7:36 pm
by Red Devil
heh, i was thinking that the player list would need top be made scrollable when i had all those players in there last night, but then my wheel was able to scroll them, but, yes, it does snap back.

thought he was talking about the G66 Esc screen before.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 10:06 pm
by Commando
The double bomber is an AIP issue, not a coding one, not GSH's area as such, AIP's are for Mad Modders to create and submit.
I doubt it is purely an AIP issue. I've seen AIPs work fine when there are no resyncs. When the game is filled with resyncs, I've seen the ai do odd things like building multiple factories or bomber bays and only when there are a lot of resyncs. In a resync filled game, it is as if the ai loses track of their existing structure and just build a duplicate.

Re: Bugs from 5.1 over 6.0 to 6.1: A big list

Posted: Thu Jun 16, 2011 11:59 pm
by Cyber
In the bzgame_nopause I wanted to add some scrollbar playerlist, but this "playerlist" is just one of seven lists in the esc screen. I think you would have to add 7 scrollbars, thats the problem.
So I made the chat window smaller, and also included a nav namer.
Its on my other PC, will upload asap (screenshot on page1)