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Re: Optimizations (was la fae)
Posted: Thu Mar 03, 2011 5:49 pm
by Nielk1
AHadley wrote:Which is what I did anyway

But WHY, it has an off switch already...
Also, considering there is a rec just for the purpose of no rouge AI pilots running around, I think a 1k poly pilot might be pushing it. 1k in itself is fine, but I wonder about the swarms. Then again, the same mesh over and over is faster to draw then a bunch of different ones.
Re: Optimizations (was la fae)
Posted: Thu Mar 03, 2011 6:55 pm
by Zax
Nielk1 wrote:AHadley wrote:Which is what I did anyway

But WHY, it has an off switch already...
Also, considering there is a rec just for the purpose of no rouge AI pilots running around, I think a 1k poly pilot might be pushing it. 1k in itself is fine, but I wonder about the swarms. Then again, the same mesh over and over is faster to draw then a bunch of different ones.
Pilots are easy to LOD due to their small size.
Re: Optimizations (was la fae)
Posted: Thu Mar 03, 2011 7:34 pm
by Clavin12
How many layers of LOD can a unit have?
Re: Optimizations (was la fae)
Posted: Thu Mar 03, 2011 11:26 pm
by labmice00
Clavin12 wrote:How many layers of LOD can a unit have?
The max I seen is two, which is probably enough.