Culled FE Posts

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Axeminister
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Re: Forgotten Enemies for PB6

Post by Axeminister »

I did upgrade to your version 2 build. Windy and I didn't have time to commit to a game tonight. But I did run through all the maps and the very last map listed is a file name, like Canyons.bzn, pretty sure that don't belong in the list. Also I tried the MPI III map and it is missing sooo many thing3, about 6 custom cfg files that need help and cspilocpu.odf does not exist. When I entered the world it was only grey, no land, only my rec and a scav, all floating in dimension x or something. Sorry I don't have time tonight, we'll do more soon.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

yes, i'm going to remove those 2 maps. MPI III appears to be a partial duplicate of another map anyways. i knew there was another cspilo i needed to make, but couldn't remember the name.

so many files...so little time...
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

okay, deleted those 2 locally.

hmmm, i already have cspilocpu.odf locally, but that and the other updates have not been uploaded yet.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

i looked at mission 15 and it looks like its the edge path being so close to, of all things, the edge.

not going to do anything about the cut scenes for now. please just test the meat and potatoes of FE.
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Lionsword7
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Re: Forgotten Enemies for PB6

Post by Lionsword7 »

RD, you almost had me download this to play it. I didn't though. I had homework. Just by looking at it, it's beast.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Slacker... :P
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Lionsword7
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Re: Forgotten Enemies for PB6

Post by Lionsword7 »

Stop tempting me. XD
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

There dammit, i uploaded Update Three. And, yes, i fixed Mission 15.
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

By not fix the cinema I take it the underlying issue is much more crazy than expected :P

I can deal.

Just can't believe nobody is having a single issue with them. I'm going to have to load it onto my laptop.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

posted an Update Three-A. fixed a duplicate file and added missing Cerberis order file.
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Nielk1
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Re: Forgotten Enemies for PB6

Post by Nielk1 »

You should start making exes that are just compressed diff files and a simple applicator...
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

Ouch! Upon extract:

Many duplicate files detected. Was I supposed to delete addon and maps?

Under the FE credits button, it says "Forgotten E" and I'm sure the E was not forgotten.

If Misn 5 draw distance was changed, it is still bad draw distance etc.

Image

WARNING BIG PICTURE! Things to note: No, that is not the edge of a hill. That is the cull distance of the terrain. Ouch! Also, what's up with that janky line in the sky and separation of colors?
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

yes, 3rd line up from the bottom of first post:

"DELETE Your existing FE13_PB61_Addon and FE13_PB61_Maps folders before installing. I moved most everything into the pak "file.

haven't touched the view distances yet except for Mt. St. Helens
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

just finished up a 3 hour Hadeans vs Scions FE MPI on Lizard's World of Horror, which is aptly named. Mauler Bait joined for an hour, with a few resyncs along the way.

Slicer on Hedoux is kinda weak. need to make Mega Xenomater upgradeable back to Xenomater.

I didn't get the extreme freeze (choked a bit) when in their base due to AIPs not flip-flopping. :D
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Axeminister
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Re: Forgotten Enemies for PB6

Post by Axeminister »

I may have not installed properly then. I only removed the maps folder. I thought your original post only asked to remove maps folder. Did you change to removing the addon folder also?
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