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				Re: The Fae (Warning Many Images)
				Posted: Sat Nov 26, 2011 3:33 pm
				by General BlackDragon
				Glancing at the models, if you ever try to vertex animate those....heaven help you.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Sat Nov 26, 2011 6:48 pm
				by Clavin12
				I may turn down the subdivisions if I export again.
EDIT: In any case I can make them look pretty good with just object animation.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Mon Jan 09, 2012 2:25 pm
				by Clavin12
				Sorry for the lack of updates. I have not been working on the race recently due to real life, but it is by no means dead.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Tue Jan 10, 2012 12:05 am
				by Zax
				Nielk1 wrote:1.3 patching RENAMES your addon folder just in case.  It is still there.
Clavin just single handily justified the feature's existence.
 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Tue Jan 31, 2012 6:07 pm
				by Clavin12
				As you may know, I'd fallen out of the development of this race. However, I was playing around, and I came up with a new unit. It's called a Witch. Unfortunately there is nought left but the drudgery of importing.

 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Fri Feb 03, 2012 11:13 am
				by Shadow Knight
				And texturing.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Fri Feb 03, 2012 1:06 pm
				by Clavin12
				That too, and for a lot of units, not just this new one.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Mon Feb 06, 2012 5:12 pm
				by Clavin12
				There's a new site with which one may display 3d models in the browser without plugins. I thought I'd share this with everyone and display one of my models as an example.
http://p3d.in/bYo7U
EDIT: 3000 views!
 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Sat Feb 11, 2012 1:56 pm
				by Shadow Knight
				Wow, that's a very neat site. I was a little put off by the strange URL at first, but it seems to be a very useful one.
As far as model goes, what is it supposed to be? It doesn't really look like a pilot, nor does it look like a vehicle or a building. It could swing either way, it looks like.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Thu Mar 29, 2012 11:31 pm
				by Dianoga
				I know this is a bit of an older post but I wanted to say thanks for that link Clavin, I've been wanting something like that for showing models.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Fri Mar 30, 2012 5:33 pm
				by Clavin12
				No problem. 
I haven't been working on this much lately, but I'll get back into it sometime. Spring break is next week for me and I'll probably work on it some then.
EDIT: Dug up the files and took stock of where I left off. I have a problem with the building voice over. I changed it in my factory's odf, but it only plays very quietly beneath the scion version.
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Tue Apr 17, 2012 5:23 pm
				by Clavin12
				I've been trying to import a gun spire I made. However, I cannot make the collision be invisible. It is parented to the terrain_h object and has the suffix _hc, but it is still visible.
EDIT: Also, what exact size must a base plate be in 3dsmax?
EDIT: I solved the gun spire problem. Turns out you need two underscores. before "hc"
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Tue Apr 17, 2012 5:31 pm
				by Red Devil
				is it creating a mesh every time a map is loaded?
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Tue Apr 17, 2012 5:50 pm
				by Nielk1
				Yea its name__flags
			 
			
					
				Re: The Fae (Warning Many Images)
				Posted: Tue Apr 17, 2012 8:25 pm
				by General BlackDragon
				Clavin12 wrote:
EDIT: Also, what exact size must a base plate be in 3dsmax?
8.0 by 8.0