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Re: Tackling the Physics of Battlezone II
Posted: Sun Jan 08, 2012 7:10 pm
by MrTwosheds
There's not allot of point trying to fix collision issues in 6.2 ZA.
Re: Tackling the Physics of Battlezone II
Posted: Sun Jan 08, 2012 9:05 pm
by Zero Angel
This setting is ideal for reducing the drag effects that cliffs exert on hover crafts (normal 1.3 physics) while not causing noticable side effects
Code: Select all
[HoverCraftClass]
LIFT_DAMP = 5.125 // *6.25
I have discovered that the 'scavenger getting stuck inside buildings' bug can be reduced with these settings on the scavengers
Code: Select all
[CraftClass]
MIN_BOUNCE_VEL = 10.5
OBJECT_ELASTICITY = 0.0125
GROUND_ELASTICITY = 0.002
While I don't fully understand the elasticity settings, reducing elasticity will make it harder for the scavengers to pierce the outer collision box of the building, thus lowering their chances of getting stuck.
Re: Tackling the Physics of Battlezone II
Posted: Sun Jan 08, 2012 10:16 pm
by Ded10c
MrTwosheds wrote:There's not allot of point trying to fix collision issues in 6.2 ZA.