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Re: Getting Models Into the Game

Posted: Sun Apr 03, 2011 8:43 pm
by Clavin12
The strange thing is that following the exact same procedure I could get a mesh for a weapon ordnance to work just fine, and with textures. Yes it said xsi not msh.

Re: Getting Models Into the Game

Posted: Sun Apr 03, 2011 10:40 pm
by MrTwosheds
Well ordnance would just be a single frame object, so it would not really have {parenting} issues.
Try adding a top level frame.
go count curly brackets in notepad :)
Use threed and 3dex as viewers, notice that they don't always show exactly the same structure.

Re: Getting Models Into the Game

Posted: Sun Apr 03, 2011 10:55 pm
by Clavin12
Btw I exported using 3dex.

Re: Getting Models Into the Game

Posted: Wed Apr 06, 2011 4:17 pm
by Feenix
Clavin12 wrote:Btw I exported using 3dex.
Which Blender exported format works the best at actually getting a working model into BZII? Are all of your Blender models having problems in game? I ask because there are quite a few 3DEX formats supported by Blender in one form or another. I'd appreciated it if you could update the post on any progress you make with Blender. I'd like to learn Blender for BZII, but as of now I see no usefulness for BZII model and prop creation. Keep us posted thanks.

Re: Getting Models Into the Game

Posted: Wed Apr 06, 2011 6:28 pm
by Clavin12
IDK. Obj seems to work the best but 3ds gets the hierarchy correct.